from header_common import *
from header_scene_props import *
from header_operations import *
from header_triggers import *
from header_sounds import *
from module_constants import *
import string

####################################################################################################################
#  Each scene prop record contains the following fields:
#  1) Scene prop id: used for referencing scene props in other files. The prefix spr_ is automatically added before each scene prop id.
#  2) Scene prop flags. See header_scene_props.py for a list of available flags
#  3) Mesh name: Name of the mesh.
#  4) Physics object name:
#  5) Triggers: Simple triggers that are associated with the scene prop
####################################################################################################################

scene_props = [

("invalid_object", 0, "question_mark", "0", []),
("inventory", sokf_type_container|sokf_place_at_origin, "package", "bobaggage", []),
("empty", 0, "0", "0", []),
("chest_a", sokf_type_container, "chest_gothic", "bochest_gothic", []),
("container_small_chest", sokf_type_container, "package", "bobaggage", []),
("container_chest_b", sokf_type_container, "chest_b", "bo_chest_b", []),
("container_chest_c", sokf_type_container, "chest_c", "bo_chest_c", []),
("player_chest", sokf_type_container, "player_chest", "bo_player_chest", []),
("locked_player_chest", 0, "player_chest", "bo_player_chest", []),
("light_sun", sokf_invisible, "light_sphere", "0", [
    (ti_on_init_scene_prop,
    [
        (neg|is_currently_night),
        (store_trigger_param_1, ":var_0"),
        (set_fixed_point_multiplier, 100),
        (prop_instance_get_scale, pos5, ":var_0"),
        (position_get_scale_x, ":var_1", pos5),
        (store_time_of_day, reg12),
        (try_begin),
            (is_between, reg12, 5, 20),
            (store_mul, ":var_2", 1000, ":var_1"),
            (store_mul, ":var_3", 965, ":var_1"),
            (store_mul, ":var_4", 900, ":var_1"),
        (else_try),
            (store_mul, ":var_2", 450, ":var_1"),
            (store_mul, ":var_3", 575, ":var_1"),
            (store_mul, ":var_4", 750, ":var_1"),
        (try_end),
        (val_div, ":var_2", 100),
        (val_div, ":var_3", 100),
        (val_div, ":var_4", 100),
        (set_current_color, ":var_2", ":var_3", ":var_4"),
        (set_position_delta, 0, 0, 0),
        (add_point_light_to_entity, 0, 0),
    ]),
]),
("light", sokf_invisible, "light_sphere", "0", [
    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (set_fixed_point_multiplier, 100),
        (prop_instance_get_scale, pos5, ":var_0"),
        (position_get_scale_x, ":var_1", pos5),
        (store_mul, ":var_2", 600, ":var_1"),
        (store_mul, ":var_3", 435, ":var_1"),
        (store_mul, ":var_4", 135, ":var_1"),
        (val_div, ":var_2", 100),
        (val_div, ":var_3", 100),
        (val_div, ":var_4", 100),
        (set_current_color, ":var_2", ":var_3", ":var_4"),
        (set_position_delta, 0, 0, 0),
        (add_point_light_to_entity, 10, 30),
    ]),
]),
("light_red", sokf_invisible, "light_sphere", "0", [
    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (set_fixed_point_multiplier, 100),
        (prop_instance_get_scale, pos5, ":var_0"),
        (position_get_scale_x, ":var_1", pos5),
        (store_mul, ":var_2", 340, ":var_1"),
        (store_mul, ":var_3", 200, ":var_1"),
        (store_mul, ":var_4", 60, ":var_1"),
        (val_div, ":var_2", 100),
        (val_div, ":var_3", 100),
        (val_div, ":var_4", 100),
        (set_current_color, ":var_2", ":var_3", ":var_4"),
        (set_position_delta, 0, 0, 0),
        (add_point_light_to_entity, 20, 30),
    ]),
]),
("light_night", sokf_invisible, "light_sphere", "0", [
    (ti_on_init_scene_prop,
    [
        (is_currently_night, 0),
        (store_trigger_param_1, ":var_0"),
        (set_fixed_point_multiplier, 100),
        (prop_instance_get_scale, pos5, ":var_0"),
        (position_get_scale_x, ":var_1", pos5),
        (store_mul, ":var_2", 480, ":var_1"),
        (store_mul, ":var_3", 435, ":var_1"),
        (store_mul, ":var_4", 300, ":var_1"),
        (val_div, ":var_2", 100),
        (val_div, ":var_3", 100),
        (val_div, ":var_4", 100),
        (set_current_color, ":var_2", ":var_3", ":var_4"),
        (set_position_delta, 0, 0, 0),
        (add_point_light_to_entity, 10, 30),
    ]),
]),
("torch", 0, "torch_a", "0", [
    (ti_on_init_scene_prop,
    [
        (set_position_delta, 0, -35, 48),
        (particle_system_add_new, "psys_torch_fire"),
        (particle_system_add_new, "psys_torch_smoke"),
        (particle_system_add_new, "psys_torch_fire_sparks"),
        (play_sound, "snd_torch_loop", 0),
        (set_position_delta, 0, -35, 56),
        (particle_system_add_new, "psys_fire_glow_1"),
        (get_trigger_object_position, pos2),
        (set_position_delta, 0, 0, 0),
        (position_move_y, pos2, -35),
        (position_move_z, pos2, 55),
        (particle_system_burst, "psys_fire_glow_fixed", pos2, 1),
    ]),
]),
("torch_night", 0, "torch_a", "0", [
    (ti_on_init_scene_prop,
    [
        (is_currently_night, 0),
        (set_position_delta, 0, -35, 48),
        (particle_system_add_new, "psys_torch_fire"),
        (particle_system_add_new, "psys_torch_smoke"),
        (particle_system_add_new, "psys_torch_fire_sparks"),
        (set_position_delta, 0, -35, 56),
        (particle_system_add_new, "psys_fire_glow_1"),
        (particle_system_emit, "psys_fire_glow_1", 9000000),
        (play_sound, "snd_torch_loop", 0),
    ]),
]),
("barrier_20m", sokf_type_barrier|sokf_invisible, "barrier_20m", "bo_barrier_20m", []),
("barrier_16m", sokf_type_barrier|sokf_invisible, "barrier_16m", "bo_barrier_16m", []),
("barrier_8m", sokf_type_barrier|sokf_invisible, "barrier_8m", "bo_barrier_8m", []),
("barrier_4m", sokf_type_barrier|sokf_invisible, "barrier_4m", "bo_barrier_4m", []),
("barrier_2m", sokf_type_barrier|sokf_invisible, "barrier_2m", "bo_barrier_2m", []),
("exit_4m", sokf_type_barrier_leave|sokf_invisible, "barrier_4m", "bo_barrier_4m", []),
("exit_8m", sokf_type_barrier_leave|sokf_invisible, "barrier_8m", "bo_barrier_8m", []),
("exit_16m", sokf_type_barrier_leave|sokf_invisible, "barrier_16m", "bo_barrier_16m", []),
("ai_limiter_2m", sokf_type_ai_limiter|sokf_invisible, "barrier_2m", "bo_barrier_2m", []),
("ai_limiter_4m", sokf_type_ai_limiter|sokf_invisible, "barrier_4m", "bo_barrier_4m", []),
("ai_limiter_8m", sokf_type_ai_limiter|sokf_invisible, "barrier_8m", "bo_barrier_8m", []),
("ai_limiter_16m", sokf_type_ai_limiter|sokf_invisible, "barrier_16m", "bo_barrier_16m", []),
("Shield", sokf_dynamic, "0", "boshield", []),
("shelves", 0, "shelves", "boshelves", []),
("table_tavern", 0, "table_tavern", "botable_tavern", []),
("table_castle_a", 0, "table_castle_a", "bo_table_castle_a", []),
("chair_castle_a", 0, "chair_castle_a", "bo_chair_castle_a", []),
("pillow_a", 0, "pillow_a", "bo_pillow", []),
("pillow_b", 0, "pillow_b", "bo_pillow", []),
("pillow_c", 0, "pillow_c", "0", []),
("interior_castle_g_square_keep_b", 0, "interior_castle_g_square_keep_b", "bo_interior_castle_g_square_keep_b", []),
("carpet_with_pillows_a", 0, "carpet_with_pillows_a", "bo_carpet_with_pillows", []),
("carpet_with_pillows_b", 0, "carpet_with_pillows_b", "bo_carpet_with_pillows", []),
("table_round_a", 0, "table_round_a", "bo_table_round_a", []),
("table_round_b", 0, "table_round_b", "bo_table_round_b", []),
("fireplace_b", 0, "fireplace_b", "bo_fireplace_b", []),
("fireplace_c", 0, "fireplace_c", "bo_fireplace_c", []),
("sofa_a", 0, "sofa_a", "bo_sofa", []),
("sofa_b", 0, "sofa_b", "bo_sofa", []),
("ewer_a", 0, "ewer_a", "bo_ewer_a", []),
("end_table_a", 0, "end_table_a", "bo_end_table_a", []),
("fake_houses_steppe_a", 0, "fake_houses_steppe_a", "0", []),
("fake_houses_steppe_b", 0, "fake_houses_steppe_b", "0", []),
("fake_houses_steppe_c", 0, "fake_houses_steppe_c", "0", []),
("boat_destroy", 0, "boat_destroy", "bo_boat_destroy", []),
("destroy_house_a", 0, "destroy_house_a", "bo_destroy_house_a", []),
("destroy_house_b", 0, "destroy_house_b", "bo_destroy_house_b", []),
("destroy_house_c", 0, "destroy_house_c", "bo_destroy_house_c", []),
("destroy_heap", 0, "destroy_heap", "bo_destroy_heap", []),
("destroy_castle_a", 0, "destroy_castle_a", "bo_destroy_castle_a", []),
("destroy_castle_b", 0, "destroy_castle_b", "bo_destroy_castle_b", []),
("destroy_castle_c", 0, "destroy_castle_c", "bo_destroy_castle_c", []),
("destroy_castle_d", 0, "destroy_castle_d", "bo_destroy_castle_d", []),
("destroy_windmill", 0, "destroy_windmill", "bo_destroy_windmill", []),
("destroy_tree_a", 0, "destroy_tree_a", "bo_destroy_tree_a", []),
("destroy_tree_b", 0, "destroy_tree_b", "bo_destroy_tree_b", []),
("destroy_bridge_a", 0, "destroy_bridge_a", "bo_destroy_bridge_a", []),
("destroy_bridge_b", 0, "destroy_bridge_b", "bo_destroy_bridge_b", []),
("catapult", 0, "Catapult", "bo_Catapult", []),
("catapult_destructible", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable, "Catapult", "bo_Catapult", [
    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 1600),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_0"),
            (prop_instance_get_position, pos1, ":var_0"),
            (particle_system_burst, "psys_dummy_smoke_big", pos1, 100),
            (particle_system_burst, "psys_dummy_straw_big", pos1, 100),
            (position_move_z, pos1, -500),
            (position_rotate_x, pos1, 90),
            (prop_instance_animate_to_position, ":var_0", 1, 300),
            (try_begin),
                (eq, "$g_round_ended", 0),
                (scene_prop_get_team, ":var_1", ":var_0"),
                (try_begin),
                    (eq, ":var_1", 0),
                    (assign, ":var_2", -1),
                (else_try),
                    (assign, ":var_2", 1),
                (try_end),
                (try_begin),
                    (eq, "$g_number_of_targets_destroyed", 0),
                    (store_mul, ":var_3", ":var_2", 1),
                    (call_script, "script_show_multiplayer_message", 15, ":var_3"),
                    (get_max_players, ":var_4"),
                    (try_for_range, ":var_5", 1, ":var_4"),
                        (player_is_active, ":var_5"),
                        (multiplayer_send_2_int_to_player, ":var_5", 68, 15, ":var_3"),
                    (try_end),
                    (val_add, "$g_number_of_targets_destroyed", 1),
                (else_try),
                    (store_mul, ":var_3", ":var_2", 9),
                    (call_script, "script_show_multiplayer_message", 15, ":var_3"),
                    (get_max_players, ":var_4"),
                    (try_for_range, ":var_5", 1, ":var_4"),
                        (player_is_active, ":var_5"),
                        (multiplayer_send_2_int_to_player, ":var_5", 68, 15, ":var_3"),
                    (try_end),
                    (val_add, "$g_number_of_targets_destroyed", 1),
                (try_end),
            (try_end),
            (assign, ":var_6", 0),
            (get_max_players, ":var_4"),
            (try_for_range, ":var_5", 0, ":var_4"),
                (player_is_active, ":var_5"),
                (try_begin),
                    (eq, "spr_catapult_destructible", "$g_destructible_target_1"),
                    (player_get_slot, ":var_7", ":var_5", 32),
                (else_try),
                    (player_get_slot, ":var_7", ":var_5", 33),
                (try_end),
                (val_add, ":var_6", ":var_7"),
            (try_end),
            (assign, ":var_8", 0),
            (get_max_players, ":var_4"),
            (try_for_range, ":var_5", 0, ":var_4"),
                (player_is_active, ":var_5"),
                (val_add, ":var_8", 50),
            (try_end),
            (try_begin),
                (ge, ":var_8", 1500),
                (assign, ":var_8", 1500),
            (try_end),
            (val_mul, ":var_8", "$g_multiplayer_battle_earnings_multiplier"),
            (val_div, ":var_8", 100),
            (get_max_players, ":var_4"),
            (try_for_range, ":var_5", 0, ":var_4"),
                (player_is_active, ":var_5"),
                (try_begin),
                    (eq, "spr_catapult_destructible", "$g_destructible_target_1"),
                    (player_get_slot, ":var_7", ":var_5", 32),
                (else_try),
                    (player_get_slot, ":var_7", ":var_5", 33),
                (try_end),
                (player_get_gold, ":var_9", ":var_5"),
                (val_mul, ":var_7", ":var_8"),
                (try_begin),
                    (ge, ":var_6", ":var_7"),
                    (gt, ":var_7", 0),
                    (store_div, ":var_10", ":var_7", ":var_6"),
                (else_try),
                    (assign, ":var_10", 0),
                (try_end),
                (val_add, ":var_9", ":var_10"),
                (player_set_gold, ":var_5", ":var_9", 15000),
            (try_end),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (scene_prop_get_hit_points, ":var_2", ":var_0"),
            (val_sub, ":var_2", ":var_1"),
            (gt, ":var_2", 0),
            (play_sound, "snd_dummy_hit"),
        (else_try),
            (neg|multiplayer_is_server),
            (play_sound, "snd_dummy_destroyed"),
        (try_end),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (particle_system_burst, "psys_dummy_smoke", pos1, 3),
            (particle_system_burst, "psys_dummy_straw", pos1, 10),
            (set_fixed_point_multiplier, 1),
            (position_get_x, ":var_3", pos2),
            (try_begin),
                (ge, ":var_3", 0),
                (agent_is_alive, ":var_3"),
                (agent_is_human, ":var_3"),
                (neg|agent_is_non_player, ":var_3"),
                (agent_get_player_id, ":var_4", ":var_3"),
                (ge, ":var_4", 0),
                (player_is_active, ":var_4"),
                (try_begin),
                    (eq, "spr_catapult_destructible", "$g_destructible_target_1"),
                    (player_get_slot, ":var_5", ":var_4", 32),
                    (val_add, ":var_5", ":var_1"),
                    (player_set_slot, ":var_4", 32, ":var_5"),
                (else_try),
                    (player_get_slot, ":var_5", ":var_4", 33),
                    (val_add, ":var_5", ":var_1"),
                    (player_set_slot, ":var_4", 33, ":var_5"),
                (try_end),
            (try_end),
        (try_end),
    ]),
]),
("broom", 0, "broom", "0", []),
("garlic", 0, "garlic", "0", []),
("garlic_b", 0, "garlic_b", "0", []),
("destroy_a", 0, "destroy_a", "0", []),
("destroy_b", 0, "destroy_b", "0", []),
("bridge_wooden", 0, "bridge_wooden", "bo_bridge_wooden", []),
("bridge_wooden_snowy", 0, "bridge_wooden_snowy", "bo_bridge_wooden", []),
("grave_a", 0, "grave_a", "bo_grave_a", []),
("village_house_e", 0, "village_house_e", "bo_village_house_e", []),
("village_house_f", 0, "village_house_f", "bo_village_house_f", []),
("village_house_g", 0, "village_house_g", "bo_village_house_g", []),
("village_house_h", 0, "village_house_h", "bo_village_house_h", []),
("village_house_i", 0, "village_house_i", "bo_village_house_i", []),
("village_house_j", 0, "village_house_j", "bo_village_house_j", []),
("village_wall_a", 0, "village_wall_a", "bo_village_wall_a", []),
("village_wall_b", 0, "village_wall_b", "bo_village_wall_b", []),
("village_snowy_house_a", 0, "village_snowy_house_a", "bo_village_snowy_house_a", []),
("village_snowy_house_b", 0, "village_snowy_house_b", "bo_village_snowy_house_b", []),
("village_snowy_house_c", 0, "village_snowy_house_c", "bo_village_snowy_house_c", []),
("village_snowy_house_d", 0, "village_snowy_house_d", "bo_village_snowy_house_d", []),
("village_snowy_house_e", 0, "village_snowy_house_e", "bo_village_snowy_house_e", []),
("village_snowy_house_f", 0, "village_snowy_house_f", "bo_village_snowy_house_f", []),
("town_house_steppe_a", 0, "town_house_steppe_a", "bo_town_house_steppe_a", []),
("town_house_steppe_b", 0, "town_house_steppe_b", "bo_town_house_steppe_b", []),
("town_house_steppe_c", 0, "town_house_steppe_c", "bo_town_house_steppe_c", []),
("town_house_steppe_d", 0, "town_house_steppe_d", "bo_town_house_steppe_d", []),
("town_house_steppe_e", 0, "town_house_steppe_e", "bo_town_house_steppe_e", []),
("town_house_steppe_f", 0, "town_house_steppe_f", "bo_town_house_steppe_f", []),
("town_house_steppe_g", 0, "town_house_steppe_g", "bo_town_house_steppe_g", []),
("town_house_steppe_h", 0, "town_house_steppe_h", "bo_town_house_steppe_h", []),
("town_house_steppe_i", 0, "town_house_steppe_i", "bo_town_house_steppe_i", []),
("carpet_a", 0, "carpet_a", "0", []),
("carpet_b", 0, "carpet_b", "0", []),
("carpet_c", 0, "carpet_c", "0", []),
("carpet_d", 0, "carpet_d", "0", []),
("carpet_e", 0, "carpet_e", "0", []),
("carpet_f", 0, "carpet_f", "0", []),
("awning_a", 0, "awning_a", "bo_awning", []),
("awning_b", 0, "awning_b", "bo_awning", []),
("awning_c", 0, "awning_c", "bo_awning", []),
("awning_long", 0, "awning_long", "bo_awning_long", []),
("awning_long_b", 0, "awning_long_b", "bo_awning_long", []),
("awning_d", 0, "awning_d", "bo_awning_d", []),
("ship", 0, "ship", "bo_ship", []),
("ship_b", 0, "ship_b", "bo_ship_b", []),
("ship_c", 0, "ship_c", "bo_ship_c", []),
("ship_d", 0, "ship_d", "bo_ship_d", []),
("snowy_barrel_a", 0, "snowy_barrel_a", "bo_snowy_barrel_a", []),
("snowy_fence", 0, "snowy_fence", "bo_snowy_fence", []),
("snowy_wood_heap", 0, "snowy_wood_heap", "bo_snowy_wood_heap", []),
("village_snowy_stable_a", 0, "village_snowy_stable_a", "bo_village_snowy_stable_a", []),
("village_straw_house_a", 0, "village_straw_house_a", "bo_village_straw_house_a", []),
("village_stable_a", 0, "village_stable_a", "bo_village_stable_a", []),
("village_shed_a", 0, "village_shed_a", "bo_village_shed_a", []),
("village_shed_b", 0, "village_shed_b", "bo_village_shed_b", []),
("dungeon_door_cell_a", 0, "dungeon_door_cell_a", "bo_dungeon_door_cell_a", []),
("dungeon_door_cell_b", 0, "dungeon_door_cell_b", "bo_dungeon_door_cell_b", []),
("dungeon_door_entry_a", 0, "dungeon_door_entry_a", "bo_dungeon_door_entry_a", []),
("dungeon_door_entry_b", 0, "dungeon_door_entry_b", "bo_dungeon_door_entry_a", []),
("dungeon_door_entry_c", 0, "dungeon_door_entry_c", "bo_dungeon_door_entry_a", []),
("dungeon_door_direction_a", 0, "dungeon_door_direction_a", "bo_dungeon_door_direction_a", []),
("dungeon_door_direction_b", 0, "dungeon_door_direction_b", "bo_dungeon_door_direction_a", []),
("dungeon_door_stairs_a", 0, "dungeon_door_stairs_a", "bo_dungeon_door_stairs_a", []),
("dungeon_door_stairs_b", 0, "dungeon_door_stairs_b", "bo_dungeon_door_stairs_a", []),
("dungeon_bed_a", 0, "dungeon_bed_a", "0", []),
("dungeon_bed_b", 0, "dungeon_bed_b", "bo_dungeon_bed_b", []),
("torture_tool_a", 0, "torture_tool_a", "bo_torture_tool_a", []),
("torture_tool_b", 0, "torture_tool_b", "0", []),
("torture_tool_c", 0, "torture_tool_c", "bo_torture_tool_c", []),
("skeleton_head", 0, "skeleton_head", "0", []),
("skeleton_bone", 0, "skeleton_bone", "0", []),
("skeleton_a", 0, "skeleton_a", "bo_skeleton_a", []),
("dungeon_stairs_a", sokf_type_ladder, "dungeon_stairs_a", "bo_dungeon_stairs_a", []),
("dungeon_stairs_b", sokf_type_ladder, "dungeon_stairs_b", "bo_dungeon_stairs_a", []),
("dungeon_torture_room_a", 0, "dungeon_torture_room_a", "bo_dungeon_torture_room_a", []),
("dungeon_entry_a", 0, "dungeon_entry_a", "bo_dungeon_entry_a", []),
("dungeon_entry_b", 0, "dungeon_entry_b", "bo_dungeon_entry_b", []),
("dungeon_entry_c", 0, "dungeon_entry_c", "bo_dungeon_entry_c", []),
("dungeon_cell_a", 0, "dungeon_cell_a", "bo_dungeon_cell_a", []),
("dungeon_cell_b", 0, "dungeon_cell_b", "bo_dungeon_cell_b", []),
("dungeon_cell_c", 0, "dungeon_cell_c", "bo_dungeon_cell_c", []),
("dungeon_corridor_a", 0, "dungeon_corridor_a", "bo_dungeon_corridor_a", []),
("dungeon_corridor_b", 0, "dungeon_corridor_b", "bo_dungeon_corridor_b", []),
("dungeon_corridor_c", 0, "dungeon_corridor_c", "bo_dungeon_corridor_b", []),
("dungeon_corridor_d", 0, "dungeon_corridor_d", "bo_dungeon_corridor_b", []),
("dungeon_direction_a", 0, "dungeon_direction_a", "bo_dungeon_direction_a", []),
("dungeon_direction_b", 0, "dungeon_direction_b", "bo_dungeon_direction_a", []),
("dungeon_room_a", 0, "dungeon_room_a", "bo_dungeon_room_a", []),
("dungeon_tower_stairs_a", sokf_type_ladder, "dungeon_tower_stairs_a", "bo_dungeon_tower_stairs_a", []),
("dungeon_tower_cell_a", 0, "dungeon_tower_cell_a", "bo_dungeon_tower_cell_a", []),
("tunnel_a", 0, "tunnel_a", "bo_tunnel_a", []),
("tunnel_salt", 0, "tunnel_salt", "bo_tunnel_salt", []),
("salt_a", 0, "salt_a", "bo_salt_a", []),
("door_destructible", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable|spr_use_time(2), "tutorial_door_a", "bo_tutorial_door_a", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_use_item", ":var_1", ":var_0"),
        (get_max_players, ":var_2"),
        (try_for_range, ":var_3", 1, ":var_2"),
            (player_is_active, ":var_3"),
            (multiplayer_send_2_int_to_player, ":var_3", 76, ":var_1", ":var_0"),
        (try_end),
    ]),    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 2000),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (assign, ":var_0", 86),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_1"),
            (store_trigger_param_2, ":var_2"),
            (set_fixed_point_multiplier, 100),
            (prop_instance_get_position, pos1, ":var_1"),
            (try_begin),
                (ge, ":var_2", 0),
                (agent_get_position, pos2, ":var_2"),
                (try_begin),
                    (position_is_behind_position, pos2, pos1),
                    (val_mul, ":var_0", -1),
                (try_end),
            (try_end),
            (init_position, pos3),
            (try_begin),
                (ge, ":var_0", 0),
                (position_move_y, pos3, -100),
            (else_try),
                (position_move_y, pos3, 100),
            (try_end),
            (position_move_x, pos3, -50),
            (position_transform_position_to_parent, pos4, pos1, pos3),
            (position_move_z, pos4, 100),
            (position_get_distance_to_ground_level, ":var_3", pos4),
            (val_sub, ":var_3", 100),
            (assign, ":var_4", ":var_3"),
            (val_div, ":var_4", 3),
            (try_begin),
                (ge, ":var_0", 0),
                (val_add, ":var_0", ":var_4"),
            (else_try),
                (val_sub, ":var_0", ":var_4"),
            (try_end),
            (position_rotate_x, pos1, ":var_0"),
            (prop_instance_animate_to_position, ":var_1", 1, 70),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (play_sound, "snd_dummy_hit"),
        (particle_system_burst, "psys_dummy_smoke", pos1, 3),
        (particle_system_burst, "psys_dummy_straw", pos1, 10),
    ]),
]),
("tutorial_door_a", sokf_moveable, "tutorial_door_a", "bo_tutorial_door_a", []),
("tutorial_door_b", sokf_moveable, "tutorial_door_b", "bo_tutorial_door_b", []),
("tutorial_flag_yellow", sokf_moveable|sokf_face_player, "tutorial_flag_yellow", "0", []),
("tutorial_flag_red", sokf_moveable|sokf_face_player, "tutorial_flag_red", "0", []),
("tutorial_flag_blue", sokf_moveable|sokf_face_player, "tutorial_flag_blue", "0", []),
("interior_prison_a", 0, "interior_prison_a", "bo_interior_prison_a", []),
("interior_prison_b", 0, "interior_prison_b", "bo_interior_prison_b", []),
("interior_prison_cell_a", 0, "interior_prison_cell_a", "bo_interior_prison_cell_a", []),
("interior_prison_d", 0, "interior_prison_d", "bo_interior_prison_d", []),
("arena_archery_target_a", 0, "arena_archery_target_a", "bo_arena_archery_target_a", []),
("archery_butt_a", 0, "archery_butt", "bo_archery_butt", [
    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (prop_instance_get_position, pos2, ":var_0"),
        (get_player_agent_no, ":var_1"),
        (agent_get_position, pos3, ":var_1"),
        (get_distance_between_positions, ":var_2", pos3, pos2),
        (position_transform_position_to_local, pos4, pos2, pos1),
        (position_set_y, pos4, 0),
        (position_set_x, pos2, 0),
        (position_set_y, pos2, 0),
        (position_set_z, pos2, 0),
        (get_distance_between_positions, ":var_3", pos4, pos2),
        (assign, ":var_4", 43),
        (val_sub, ":var_4", ":var_3"),
        (val_mul, ":var_4", 1299),
        (val_div, ":var_4", 4300),
        (try_begin),
            (neg|ge, ":var_4", 0),
            (assign, ":var_4", 0),
        (try_end),
        (val_div, ":var_2", 91),
        (assign, reg60, ":var_4"),
        (assign, reg61, ":var_2"),
        (display_message, "str_archery_target_hit"),
    ]),
]),
("archery_target_with_hit_a", 0, "arena_archery_target_a", "bo_arena_archery_target_a", [
    (ti_on_scene_prop_hit,
    [
        (set_fixed_point_multiplier, 100),
        (store_trigger_param_1, ":var_0"),
        (position_get_x, ":var_1", pos2),
        (val_div, ":var_1", 100),
        (get_player_agent_no, ":var_2"),
        (try_begin),
            (eq, ":var_2", ":var_1"),
            (prop_instance_get_position, pos2, ":var_0"),
            (agent_get_position, pos3, ":var_2"),
            (get_distance_between_positions, ":var_3", pos3, pos2),
            (position_transform_position_to_local, pos4, pos2, pos1),
            (position_set_y, pos4, 0),
            (position_set_x, pos2, 0),
            (position_set_y, pos2, 0),
            (position_set_z, pos2, 0),
            (get_distance_between_positions, ":var_4", pos4, pos2),
            (assign, ":var_5", 43),
            (val_sub, ":var_5", ":var_4"),
            (val_mul, ":var_5", 1299),
            (val_div, ":var_5", 4300),
            (try_begin),
                (neg|ge, ":var_5", 0),
                (assign, ":var_5", 0),
            (try_end),
            (assign, "$g_last_archery_point_earned", ":var_5"),
            (val_div, ":var_3", 91),
            (assign, reg60, ":var_5"),
            (assign, reg61, ":var_3"),
            (display_message, "str_archery_target_hit"),
            (eq, "$g_tutorial_training_ground_horseman_trainer_state", 6),
            (eq, "$g_tutorial_training_ground_horseman_trainer_completed_chapters", 2),
            (prop_instance_get_variation_id_2, ":var_6", ":var_0"),
            (val_sub, ":var_6", 1),
            (eq, "$g_tutorial_training_ground_current_score", ":var_6"),
            (val_add, "$g_tutorial_training_ground_current_score", 1),
        (try_end),
    ]),
]),
("dummy_a", sokf_destructible|sokf_moveable, "arena_archery_target_b", "bo_arena_archery_target_b", [
    (ti_on_scene_prop_destroy,
    [
        (store_trigger_param_1, ":var_0"),
        (prop_instance_get_starting_position, pos1, ":var_0"),
        (get_player_agent_no, ":var_1"),
        (agent_get_position, pos2, ":var_1"),
        (assign, ":var_2", 80),
        (try_begin),
            (position_is_behind_position, pos2, pos1),
            (val_mul, ":var_2", -1),
        (try_end),
        (position_rotate_x, pos1, ":var_2"),
        (prop_instance_animate_to_position, ":var_0", 1, 70),
        (val_add, "$tutorial_num_total_dummies_destroyed", 1),
        (play_sound, "snd_dummy_destroyed"),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (assign, reg60, ":var_1"),
        (val_div, ":var_1", 8),
        (prop_instance_get_position, pos2, ":var_0"),
        (get_player_agent_no, ":var_2"),
        (agent_get_position, pos3, ":var_2"),
        (try_begin),
            (position_is_behind_position, pos3, pos2),
            (val_mul, ":var_1", -1),
        (try_end),
        (position_rotate_x, pos2, ":var_1"),
        (display_message, "str_delivered_damage"),
        (prop_instance_animate_to_position, ":var_0", 2, 30),
        (play_sound, "snd_dummy_hit"),
        (particle_system_burst, "psys_dummy_smoke", pos1, 3),
        (particle_system_burst, "psys_dummy_straw", pos1, 10),
    ]),
]),
("band_a", 0, "band_a", "0", []),
("arena_sign", 0, "arena_arms", "0", []),
("castle_h_battlement_a", 0, "castle_h_battlement_a", "bo_castle_h_battlement_a", []),
("castle_h_battlement_b", 0, "castle_h_battlement_b", "bo_castle_h_battlement_b", []),
("castle_h_battlement_c", 0, "castle_h_battlement_c", "bo_castle_h_battlement_c", []),
("castle_h_battlement_a2", 0, "castle_h_battlement_a2", "bo_castle_h_battlement_a2", []),
("castle_h_battlement_b2", 0, "castle_h_battlement_b2", "bo_castle_h_battlement_b2", []),
("castle_h_corner_a", 0, "castle_h_corner_a", "bo_castle_h_corner_a", []),
("castle_h_corner_c", 0, "castle_h_corner_c", "bo_castle_h_corner_c", []),
("castle_h_stairs_a", sokf_type_ladder, "castle_h_stairs_a", "bo_castle_h_stairs_a", []),
("castle_h_stairs_b", 0, "castle_h_stairs_b", "bo_castle_h_stairs_b", []),
("castle_h_gatehouse_a", 0, "castle_h_gatehouse_a", "bo_castle_h_gatehouse_a", []),
("castle_h_keep_a", 0, "castle_h_keep_a", "bo_castle_h_keep_a", []),
("castle_h_keep_b", 0, "castle_h_keep_b", "bo_castle_h_keep_b", []),
("castle_h_house_a", 0, "castle_h_house_a", "bo_castle_h_house_a", []),
("castle_h_house_b", 0, "castle_h_house_b", "bo_castle_h_house_b", []),
("castle_h_house_c", 0, "castle_h_house_c", "bo_castle_h_house_b", []),
("castle_h_battlement_barrier", 0, "castle_h_battlement_barrier", "bo_castle_h_battlement_barrier", []),
("full_keep_b", sokf_type_ladder, "full_keep_b", "bo_full_keep_b", []),
("castle_f_keep_a", 0, "castle_f_keep_a", "bo_castle_f_keep_a", []),
("castle_f_battlement_a", 0, "castle_f_battlement_a", "bo_castle_f_battlement_a", []),
("castle_f_battlement_a_destroyed", 0, "castle_f_battlement_a_destroyed", "bo_castle_f_battlement_a_destroyed", []),
("castle_f_battlement_b", 0, "castle_f_battlement_b", "bo_castle_f_battlement_b", []),
("castle_f_battlement_c", 0, "castle_f_battlement_c", "bo_castle_f_battlement_c", []),
("castle_f_battlement_d", 0, "castle_f_battlement_d", "bo_castle_f_battlement_d", []),
("castle_f_battlement_e", 0, "castle_f_battlement_e", "bo_castle_f_battlement_e", []),
("castle_f_sally_port_elevation", 0, "castle_f_sally_port_elevation", "bo_castle_f_sally_port_elevation", []),
("castle_f_battlement_corner_a", 0, "castle_f_battlement_corner_a", "bo_castle_f_battlement_corner_a", []),
("castle_f_battlement_corner_b", 0, "castle_f_battlement_corner_b", "bo_castle_f_battlement_corner_b", []),
("castle_f_battlement_corner_c", 0, "castle_f_battlement_corner_c", "bo_castle_f_battlement_corner_c", []),
("castle_f_door_a", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable, "castle_f_door_a", "bo_castle_f_door_a", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (agent_get_position, pos1, ":var_0"),
        (prop_instance_get_starting_position, pos2, ":var_1"),
        (scene_prop_get_slot, ":var_2", ":var_1", 1),
        (try_begin),
            (ge, ":var_0", 0),
            (agent_get_team, ":var_3", ":var_0"),
            (this_or_next|eq, ":var_3", 0),
            (eq, ":var_2", 1),
            (try_begin),
                (call_script, "script_use_item", ":var_1", ":var_0"),
                (get_max_players, ":var_4"),
                (try_for_range, ":var_5", 1, ":var_4"),
                    (player_is_active, ":var_5"),
                    (multiplayer_send_2_int_to_player, ":var_5", 76, ":var_1", ":var_0"),
                (try_end),
            (try_end),
        (try_end),
    ]),    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 1000),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (assign, ":var_0", 86),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_1"),
            (store_trigger_param_2, ":var_2"),
            (set_fixed_point_multiplier, 100),
            (prop_instance_get_position, pos1, ":var_1"),
            (try_begin),
                (ge, ":var_2", 0),
                (agent_get_position, pos2, ":var_2"),
                (try_begin),
                    (position_is_behind_position, pos2, pos1),
                    (val_mul, ":var_0", -1),
                (try_end),
            (try_end),
            (init_position, pos3),
            (try_begin),
                (ge, ":var_0", 0),
                (position_move_y, pos3, -100),
            (else_try),
                (position_move_y, pos3, 100),
            (try_end),
            (position_move_x, pos3, -50),
            (position_transform_position_to_parent, pos4, pos1, pos3),
            (position_move_z, pos4, 100),
            (position_get_distance_to_ground_level, ":var_3", pos4),
            (val_sub, ":var_3", 100),
            (assign, ":var_4", ":var_3"),
            (val_div, ":var_4", 3),
            (try_begin),
                (ge, ":var_0", 0),
                (val_add, ":var_0", ":var_4"),
            (else_try),
                (val_sub, ":var_0", ":var_4"),
            (try_end),
            (position_rotate_x, pos1, ":var_0"),
            (prop_instance_animate_to_position, ":var_1", 1, 70),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (scene_prop_get_hit_points, ":var_2", ":var_0"),
            (val_sub, ":var_2", ":var_1"),
            (gt, ":var_2", 0),
            (play_sound, "snd_dummy_hit"),
        (else_try),
            (neg|multiplayer_is_server),
            (play_sound, "snd_dummy_destroyed"),
        (try_end),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (particle_system_burst, "psys_dummy_smoke", pos1, 3),
            (particle_system_burst, "psys_dummy_straw", pos1, 10),
        (try_end),
    ]),
]),
("castle_f_doors_top_a", 0, "castle_f_doors_top_a", "bo_castle_f_doors_top_a", []),
("castle_f_sally_door_a", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable, "castle_f_sally_door_a", "bo_castle_f_sally_door_a", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (agent_get_position, pos1, ":var_0"),
        (prop_instance_get_starting_position, pos2, ":var_1"),
        (scene_prop_get_slot, ":var_2", ":var_1", 1),
        (try_begin),
            (this_or_next|position_is_behind_position, 1, 2),
            (eq, ":var_2", 1),
            (try_begin),
                (call_script, "script_use_item", ":var_1", ":var_0"),
                (get_max_players, ":var_3"),
                (try_for_range, ":var_4", 1, ":var_3"),
                    (player_is_active, ":var_4"),
                    (multiplayer_send_2_int_to_player, ":var_4", 76, ":var_1", ":var_0"),
                (try_end),
            (try_end),
        (try_end),
    ]),    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 1000),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (assign, ":var_0", 86),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_1"),
            (store_trigger_param_2, ":var_2"),
            (set_fixed_point_multiplier, 100),
            (prop_instance_get_position, pos1, ":var_1"),
            (try_begin),
                (ge, ":var_2", 0),
                (agent_get_position, pos2, ":var_2"),
                (try_begin),
                    (position_is_behind_position, pos2, pos1),
                    (val_mul, ":var_0", -1),
                (try_end),
            (try_end),
            (init_position, pos3),
            (try_begin),
                (ge, ":var_0", 0),
                (position_move_y, pos3, -100),
            (else_try),
                (position_move_y, pos3, 100),
            (try_end),
            (position_move_x, pos3, -50),
            (position_transform_position_to_parent, pos4, pos1, pos3),
            (position_move_z, pos4, 100),
            (position_get_distance_to_ground_level, ":var_3", pos4),
            (val_sub, ":var_3", 100),
            (assign, ":var_4", ":var_3"),
            (val_div, ":var_4", 3),
            (try_begin),
                (ge, ":var_0", 0),
                (val_add, ":var_0", ":var_4"),
            (else_try),
                (val_sub, ":var_0", ":var_4"),
            (try_end),
            (position_rotate_x, pos1, ":var_0"),
            (prop_instance_animate_to_position, ":var_1", 1, 70),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (scene_prop_get_hit_points, ":var_2", ":var_0"),
            (val_sub, ":var_2", ":var_1"),
            (gt, ":var_2", 0),
            (play_sound, "snd_dummy_hit"),
        (else_try),
            (neg|multiplayer_is_server),
            (play_sound, "snd_dummy_destroyed"),
        (try_end),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (particle_system_burst, "psys_dummy_smoke", pos1, 3),
            (particle_system_burst, "psys_dummy_straw", pos1, 10),
        (try_end),
    ]),
]),
("castle_f_stairs_a", sokf_type_ladder, "castle_f_stairs_a", "bo_castle_f_stairs_a", []),
("castle_f_tower_a", sokf_type_ladder, "castle_f_tower_a", "bo_castle_f_tower_a", []),
("castle_f_wall_stairs_a", sokf_type_ladder, "castle_f_wall_stairs_a", "bo_castle_f_wall_stairs_a", []),
("castle_f_wall_stairs_b", sokf_type_ladder, "castle_f_wall_stairs_b", "bo_castle_f_wall_stairs_b", []),
("castle_f_wall_way_a", 0, "castle_f_wall_way_a", "bo_castle_f_wall_way_a", []),
("castle_f_wall_way_b", 0, "castle_f_wall_way_b", "bo_castle_f_wall_way_b", []),
("castle_f_gatehouse_a", 0, "castle_f_gatehouse_a", "bo_castle_f_gatehouse_a", []),
("castle_g_battlement_a", 0, "castle_g_battlement_a", "bo_castle_g_battlement_a", []),
("castle_g_battlement_a1", 0, "castle_g_battlement_a1", "bo_castle_g_battlement_a1", []),
("castle_g_battlement_c", 0, "castle_g_battlement_c", "bo_castle_g_battlement_c", []),
("castle_g_corner_a", 0, "castle_g_corner_a", "bo_castle_g_corner_a", []),
("castle_g_corner_c", 0, "castle_g_corner_c", "bo_castle_g_corner_c", []),
("castle_g_tower_a", sokf_type_ladder, "castle_g_tower_a", "bo_castle_g_tower_a", []),
("castle_g_gate_house", 0, "castle_g_gate_house", "bo_castle_g_gate_house", []),
("castle_g_gate_house_door_a", 0, "castle_g_gate_house_door_a", "bo_castle_g_gate_house_door_a", []),
("castle_g_gate_house_door_b", 0, "castle_g_gate_house_door_b", "bo_castle_g_gate_house_door_b", []),
("castle_g_square_keep_a", 0, "castle_g_square_keep_a", "bo_castle_g_square_keep_a", []),
("castle_i_battlement_a", 0, "castle_i_battlement_a", "bo_castle_i_battlement_a", []),
("castle_i_battlement_a1", 0, "castle_i_battlement_a1", "bo_castle_i_battlement_a1", []),
("castle_i_battlement_c", 0, "castle_i_battlement_c", "bo_castle_i_battlement_c", []),
("castle_i_corner_a", 0, "castle_i_corner_a", "bo_castle_i_corner_a", []),
("castle_i_corner_c", 0, "castle_i_corner_c", "bo_castle_i_corner_c", []),
("castle_i_tower_a", sokf_type_ladder, "castle_i_tower_a", "bo_castle_i_tower_a", []),
("castle_i_gate_house", 0, "castle_i_gate_house", "bo_castle_i_gate_house", []),
("castle_i_gate_house_door_a", 0, "castle_i_gate_house_door_a", "bo_castle_i_gate_house_door_a", []),
("castle_i_gate_house_door_b", 0, "castle_i_gate_house_door_b", "bo_castle_i_gate_house_door_b", []),
("castle_i_square_keep_a", 0, "castle_i_square_keep_a", "bo_castle_i_square_keep_a", []),
("mosque_a", 0, "mosque_a", "bo_mosque_a", []),
("stone_minaret_a", 0, "stone_minaret_a", "bo_stone_minaret_a", []),
("stone_house_a", 0, "stone_house_a", "bo_stone_house_a", []),
("stone_house_b", 0, "stone_house_b", "bo_stone_house_b", []),
("stone_house_c", 0, "stone_house_c", "bo_stone_house_c", []),
("stone_house_d", 0, "stone_house_d", "bo_stone_house_d", []),
("stone_house_e", 0, "stone_house_e", "bo_stone_house_e", []),
("stone_house_f", 0, "stone_house_f", "bo_stone_house_f", []),
("banner_pole", sokf_moveable, "banner_pole", "bo_banner_pole", []),
("custom_banner_01", 0, "custom_banner_01", "0", [
    (ti_on_init_scene_prop,
    [
        (party_get_slot, ":var_0", "$g_encountered_party", slot_town_lord),
        (try_begin),
            (ge, ":var_0", 0),
            (cur_scene_prop_set_tableau_material, "tableau_custom_banner_default", ":var_0"),
        (try_end),
    ]),
]),
("custom_banner_02", 0, "custom_banner_02", "0", [
    (ti_on_init_scene_prop,
    [
        (party_get_slot, ":var_0", "$g_encountered_party", slot_town_lord),
        (try_begin),
            (ge, ":var_0", 0),
            (cur_scene_prop_set_tableau_material, "tableau_custom_banner_default", ":var_0"),
        (try_end),
    ]),
]),
("banner_a", 0, "banner_kingdom_a", "0", []),
("banner_b", 0, "banner_kingdom_b", "0", []),
("banner_c", 0, "banner_kingdom_d", "0", []),
("banner_d", 0, "banner_a04", "0", []),
("banner_e", 0, "banner_a05", "0", []),
("banner_f", 0, "banner_a06", "0", []),
("banner_g", 0, "banner_a07", "0", []),
("banner_h", 0, "banner_a08", "0", []),
("banner_i", 0, "banner_a09", "0", []),
("banner_j", 0, "banner_a10", "0", []),
("banner_k", 0, "banner_a11", "0", []),
("banner_l", 0, "banner_a12", "0", []),
("banner_m", 0, "banner_a13", "0", []),
("banner_n", 0, "banner_a14", "0", []),
("banner_o", 0, "banner_kingdom_e", "0", []),
("banner_p", 0, "banner_a16", "0", []),
("banner_q", 0, "banner_a17", "0", []),
("banner_r", 0, "banner_a18", "0", []),
("banner_s", 0, "banner_a19", "0", []),
("banner_t", 0, "banner_a20", "0", []),
("banner_u", 0, "banner_a21", "0", []),
("banner_ba", 0, "banner_b01", "0", []),
("banner_bb", 0, "banner_b02", "0", []),
("banner_bc", 0, "banner_b03", "0", []),
("banner_bd", 0, "banner_b04", "0", []),
("banner_be", 0, "banner_b05", "0", []),
("banner_bf", 0, "banner_b06", "0", []),
("banner_bg", 0, "banner_b07", "0", []),
("banner_bh", 0, "banner_b08", "0", []),
("banner_bi", 0, "banner_b09", "0", []),
("banner_bj", 0, "banner_b10", "0", []),
("banner_bk", 0, "banner_b11", "0", []),
("banner_bl", 0, "banner_b12", "0", []),
("banner_bm", 0, "banner_b13", "0", []),
("banner_bn", 0, "banner_b14", "0", []),
("banner_bo", 0, "banner_b15", "0", []),
("banner_bp", 0, "banner_b16", "0", []),
("banner_bq", 0, "banner_b17", "0", []),
("banner_br", 0, "banner_b18", "0", []),
("banner_bs", 0, "banner_b19", "0", []),
("banner_bt", 0, "banner_b20", "0", []),
("banner_bu", 0, "banner_b21", "0", []),
("banner_ca", 0, "banner_c01", "0", []),
("banner_cb", 0, "banner_c02", "0", []),
("banner_cc", 0, "banner_c03", "0", []),
("banner_cd", 0, "banner_c04", "0", []),
("banner_ce", 0, "banner_c05", "0", []),
("banner_cf", 0, "banner_c06", "0", []),
("banner_cg", 0, "banner_c07", "0", []),
("banner_ch", 0, "banner_c08", "0", []),
("banner_ci", 0, "banner_c09", "0", []),
("banner_cj", 0, "banner_c10", "0", []),
("banner_ck", 0, "banner_c11", "0", []),
("banner_cl", 0, "banner_c12", "0", []),
("banner_cm", 0, "banner_c13", "0", []),
("banner_cn", 0, "banner_c14", "0", []),
("banner_co", 0, "banner_c15", "0", []),
("banner_cp", 0, "banner_c16", "0", []),
("banner_cq", 0, "banner_c17", "0", []),
("banner_cr", 0, "banner_c18", "0", []),
("banner_cs", 0, "banner_c19", "0", []),
("banner_ct", 0, "banner_c20", "0", []),
("banner_cu", 0, "banner_c21", "0", []),
("banner_da", 0, "banner_kingdom_c", "0", []),
("banner_db", 0, "banner_d02", "0", []),
("banner_dc", 0, "banner_d03", "0", []),
("banner_dd", 0, "banner_d04", "0", []),
("banner_de", 0, "banner_d05", "0", []),
("banner_df", 0, "banner_d06", "0", []),
("banner_dg", 0, "banner_d07", "0", []),
("banner_dh", 0, "banner_d08", "0", []),
("banner_di", 0, "banner_d09", "0", []),
("banner_dj", 0, "banner_d10", "0", []),
("banner_dk", 0, "banner_d11", "0", []),
("banner_dl", 0, "banner_d12", "0", []),
("banner_dm", 0, "banner_d13", "0", []),
("banner_dn", 0, "banner_d14", "0", []),
("banner_do", 0, "banner_d15", "0", []),
("banner_dp", 0, "banner_d16", "0", []),
("banner_dq", 0, "banner_d17", "0", []),
("banner_dr", 0, "banner_d18", "0", []),
("banner_ds", 0, "banner_d19", "0", []),
("banner_dt", 0, "banner_d20", "0", []),
("banner_du", 0, "banner_d21", "0", []),
("banner_ea", 0, "banner_e01", "0", []),
("banner_eb", 0, "banner_e02", "0", []),
("banner_ec", 0, "banner_e03", "0", []),
("banner_ed", 0, "banner_e04", "0", []),
("banner_ee", 0, "banner_e05", "0", []),
("banner_ef", 0, "banner_e06", "0", []),
("banner_eg", 0, "banner_e07", "0", []),
("banner_eh", 0, "banner_e08", "0", []),
("banner_ei", 0, "banner_e09", "0", []),
("banner_ej", 0, "banner_e10", "0", []),
("banner_ek", 0, "banner_e11", "0", []),
("banner_el", 0, "banner_e12", "0", []),
("banner_em", 0, "banner_e13", "0", []),
("banner_en", 0, "banner_e14", "0", []),
("banner_eo", 0, "banner_e15", "0", []),
("banner_ep", 0, "banner_e16", "0", []),
("banner_eq", 0, "banner_e17", "0", []),
("banner_er", 0, "banner_e18", "0", []),
("banner_es", 0, "banner_e19", "0", []),
("banner_et", 0, "banner_e20", "0", []),
("banner_eu", 0, "banner_e21", "0", []),
("banner_f01", 0, "banner_f01", "0", []),
("banner_f02", 0, "banner_f02", "0", []),
("banner_f03", 0, "banner_f03", "0", []),
("banner_f04", 0, "banner_f04", "0", []),
("banner_f05", 0, "banner_f05", "0", []),
("banner_f06", 0, "banner_f06", "0", []),
("banner_f07", 0, "banner_f07", "0", []),
("banner_f08", 0, "banner_f08", "0", []),
("banner_f09", 0, "banner_f09", "0", []),
("banner_f10", 0, "banner_f10", "0", []),
("banner_f11", 0, "banner_f11", "0", []),
("banner_f12", 0, "banner_f12", "0", []),
("banner_f13", 0, "banner_f13", "0", []),
("banner_f14", 0, "banner_f14", "0", []),
("banner_f15", 0, "banner_f15", "0", []),
("banner_f16", 0, "banner_f16", "0", []),
("banner_f17", 0, "banner_f17", "0", []),
("banner_f18", 0, "banner_f18", "0", []),
("banner_f19", 0, "banner_f19", "0", []),
("banner_f20", 0, "banner_f20", "0", []),
("banner_kingdom_a", 0, "banner_a01", "0", []),
("banner_kingdom_b", 0, "banner_a02", "0", []),
("banner_kingdom_c", 0, "banner_d01", "0", []),
("banner_kingdom_d", 0, "banner_a03", "0", []),
("banner_kingdom_e", 0, "banner_a15", "0", []),
("banner_kingdom_f", 0, "banner_kingdom_f", "0", []),
("banner_f21", 0, "banner_f21", "0", []),
("tavern_chair_a", 0, "tavern_chair_a", "bo_tavern_chair_a", []),
("tavern_chair_b", 0, "tavern_chair_b", "bo_tavern_chair_b", []),
("tavern_table_a", 0, "tavern_table_a", "bo_tavern_table_a", []),
("tavern_table_b", 0, "tavern_table_b", "bo_tavern_table_b", []),
("fireplace_a", 0, "fireplace_a", "bo_fireplace_a", []),
("barrel", 0, "barrel", "bobarrel", []),
("bench_tavern", 0, "bench_tavern", "bobench_tavern", []),
("bench_tavern_b", 0, "bench_tavern_b", "bo_bench_tavern_b", []),
("bowl_wood", 0, "bowl_wood", "0", []),
("chandelier_table", 0, "chandelier_table", "0", []),
("chandelier_tavern", 0, "chandelier_tavern", "0", []),
("chest_gothic", 0, "chest_gothic", "bochest_gothic", []),
("chest_b", 0, "chest_b", "bo_chest_b", []),
("chest_c", 0, "chest_c", "bo_chest_c", []),
("counter_tavern", 0, "counter_tavern", "bocounter_tavern", []),
("cup", 0, "cup", "0", []),
("dish_metal", 0, "dish_metal", "0", []),
("gothic_chair", 0, "gothic_chair", "bogothic_chair", []),
("gothic_stool", 0, "gothic_stool", "bogothic_stool", []),
("grate", 0, "grate", "bograte", []),
("jug", 0, "jug", "0", []),
("potlamp", 0, "potlamp", "0", []),
("weapon_rack", 0, "weapon_rack", "boweapon_rack", []),
("weapon_rack_big", 0, "weapon_rack_big", "boweapon_rack_big", []),
("tavern_barrel", 0, "barrel", "bobarrel", []),
("tavern_barrel_b", 0, "tavern_barrel_b", "bo_tavern_barrel_b", []),
("merchant_sign", 0, "merchant_sign", "bo_tavern_sign", []),
("tavern_sign", 0, "tavern_sign", "bo_tavern_sign", []),
("sack", 0, "sack", "0", []),
("skull_a", 0, "skull_a", "0", []),
("skull_b", 0, "skull_b", "0", []),
("skull_c", 0, "skull_c", "0", []),
("skull_d", 0, "skull_d", "0", []),
("skeleton_cow", 0, "skeleton_cow", "0", []),
("cupboard_a", 0, "cupboard_a", "bo_cupboard_a", []),
("box_a", 0, "box_a", "bo_box_a", []),
("bucket_a", 0, "bucket_a", "bo_bucket_a", []),
("straw_a", 0, "straw_a", "0", []),
("straw_b", 0, "straw_b", "0", []),
("straw_c", 0, "straw_c", "0", []),
("cloth_a", 0, "cloth_a", "0", []),
("cloth_b", 0, "cloth_b", "0", []),
("mat_a", 0, "mat_a", "0", []),
("mat_b", 0, "mat_b", "0", []),
("mat_c", 0, "mat_c", "0", []),
("mat_d", 0, "mat_d", "0", []),
("wood_a", 0, "wood_a", "bo_wood_a", []),
("wood_b", 0, "wood_b", "bo_wood_b", []),
("wood_heap", 0, "wood_heap_a", "bo_wood_heap_a", []),
("wood_heap_b", 0, "wood_heap_b", "bo_wood_heap_b", []),
("water_well_a", 0, "water_well_a", "bo_water_well_a", []),
("net_a", 0, "net_a", "bo_net_a", []),
("net_b", 0, "net_b", "0", []),
("meat_hook", 0, "meat_hook", "0", []),
("cooking_pole", 0, "cooking_pole", "0", []),
("bowl_a", 0, "bowl_a", "0", []),
("bucket_b", 0, "bucket_b", "0", []),
("washtub_a", 0, "washtub_a", "bo_washtub_a", []),
("washtub_b", 0, "washtub_b", "bo_washtub_b", []),
("table_trunk_a", 0, "table_trunk_a", "bo_table_trunk_a", []),
("chair_trunk_a", 0, "chair_trunk_a", "bo_chair_trunk_a", []),
("chair_trunk_b", 0, "chair_trunk_b", "bo_chair_trunk_b", []),
("chair_trunk_c", 0, "chair_trunk_c", "bo_chair_trunk_c", []),
("table_trestle_long", 0, "table_trestle_long", "bo_table_trestle_long", []),
("table_trestle_small", 0, "table_trestle_small", "bo_table_trestle_small", []),
("chair_trestle", 0, "chair_trestle", "bo_chair_trestle", []),
("wheel", 0, "wheel", "bo_wheel", []),
("ladder", sokf_type_ladder, "ladder", "boladder", []),
("cart", 0, "cart", "bo_cart", []),
("village_stand", 0, "village_stand", "bovillage_stand", []),
("wooden_stand", 0, "wooden_stand", "bowooden_stand", []),
("table_small", 0, "table_small", "bo_table_small", []),
("table_small_b", 0, "table_small_b", "bo_table_small_b", []),
("small_timber_frame_house_a", 0, "small_timber_frame_house_a", "bo_small_timber_frame_house_a", []),
("timber_frame_house_b", 0, "tf_house_b", "bo_tf_house_b", []),
("timber_frame_house_c", 0, "tf_house_c", "bo_tf_house_c", []),
("timber_frame_extension_a", 0, "timber_frame_extension_a", "bo_timber_frame_extension_a", []),
("timber_frame_extension_b", 0, "timber_frame_extension_b", "bo_timber_frame_extension_b", []),
("stone_stairs_a", sokf_type_ladder, "stone_stairs_a", "bo_stone_stairs_a", []),
("stone_stairs_b", sokf_type_ladder, "stone_stairs_b", "bo_stone_stairs_b", []),
("railing_a", 0, "railing_a", "bo_railing_a", []),
("side_building_a", 0, "side_building_a", "bo_side_building_a", []),
("battlement_a", 0, "battlement_a", "bo_battlement_a", []),
("battlement_a_destroyed", 0, "battlement_a_destroyed", "bo_battlement_a_destroyed", []),
("round_tower_a", 0, "round_tower_a", "bo_round_tower_a", []),
("small_round_tower_a", 0, "small_round_tower_a", "bo_small_round_tower_a", []),
("small_round_tower_roof_a", 0, "small_round_tower_roof_a", "bo_small_round_tower_roof_a", []),
("square_keep_a", 0, "square_keep_a", "bo_square_keep_a", []),
("square_tower_roof_a", 0, "square_tower_roof_a", "0", []),
("gate_house_a", 0, "gate_house_a", "bo_gate_house_a", []),
("gate_house_b", 0, "gate_house_b", "bo_gate_house_b", []),
("small_wall_a", 0, "small_wall_a", "bo_small_wall_a", []),
("small_wall_b", 0, "small_wall_b", "bo_small_wall_b", []),
("small_wall_c", 0, "small_wall_c", "bo_small_wall_c", []),
("small_wall_c_destroy", 0, "small_wall_c_destroy", "bo_small_wall_c_destroy", []),
("small_wall_d", 0, "small_wall_d", "bo_small_wall_d", []),
("small_wall_e", 0, "small_wall_e", "bo_small_wall_d", []),
("small_wall_f", 0, "small_wall_f", "bo_small_wall_f", []),
("small_wall_f2", 0, "small_wall_f2", "bo_small_wall_f2", []),
("town_house_a", 0, "town_house_a", "bo_town_house_a", []),
("town_house_b", 0, "town_house_b", "bo_town_house_b", []),
("town_house_c", 0, "town_house_c", "bo_town_house_c", []),
("town_house_d", 0, "town_house_d", "bo_town_house_d", []),
("town_house_e", 0, "town_house_e", "bo_town_house_e", []),
("town_house_f", 0, "town_house_f", "bo_town_house_f", []),
("town_house_g", 0, "town_house_g", "bo_town_house_g", []),
("town_house_h", 0, "town_house_h", "bo_town_house_h", []),
("town_house_i", 0, "town_house_i", "bo_town_house_i", []),
("town_house_j", 0, "town_house_j", "bo_town_house_j", []),
("town_house_l", 0, "town_house_l", "bo_town_house_l", []),
("town_house_m", 0, "town_house_m", "bo_town_house_m", []),
("town_house_n", 0, "town_house_n", "bo_town_house_n", []),
("town_house_o", 0, "town_house_o", "bo_town_house_o", []),
("town_house_p", 0, "town_house_p", "bo_town_house_p", []),
("town_house_q", 0, "town_house_q", "bo_town_house_q", []),
("passage_house_a", 0, "passage_house_a", "bo_passage_house_a", []),
("passage_house_b", 0, "passage_house_b", "bo_passage_house_b", []),
("passage_house_c", 0, "passage_house_c", "bo_passage_house_c", []),
("passage_house_d", 0, "passage_house_d", "bo_passage_house_d", []),
("passage_house_c_door", 0, "passage_house_c_door", "bo_passage_house_c_door", []),
("house_extension_a", 0, "house_extension_a", "bo_house_extension_a", []),
("house_extension_b", 0, "house_extension_b", "bo_house_extension_b", []),
("house_extension_c", 0, "house_extension_c", "bo_house_extension_a", []),
("house_extension_d", 0, "house_extension_d", "bo_house_extension_d", []),
("house_extension_e", 0, "house_extension_e", "bo_house_extension_e", []),
("house_extension_f", 0, "house_extension_f", "bo_house_extension_f", []),
("house_extension_f2", 0, "house_extension_f2", "bo_house_extension_f", []),
("house_extension_g", 0, "house_extension_g", "bo_house_extension_g", []),
("house_extension_g2", 0, "house_extension_g2", "bo_house_extension_g", []),
("house_extension_h", 0, "house_extension_h", "bo_house_extension_h", []),
("house_extension_i", 0, "house_extension_i", "bo_house_extension_i", []),
("house_roof_door", 0, "house_roof_door", "bo_house_roof_door", []),
("door_extension_a", 0, "door_extension_a", "bo_door_extension_a", []),
("stairs_arch_a", sokf_type_ladder, "stairs_arch_a", "bo_stairs_arch_a", []),
("town_house_r", 0, "town_house_r", "bo_town_house_r", []),
("town_house_s", 0, "town_house_s", "bo_town_house_s", []),
("town_house_t", 0, "town_house_t", "bo_town_house_t", []),
("town_house_u", 0, "town_house_u", "bo_town_house_u", []),
("town_house_v", 0, "town_house_v", "bo_town_house_v", []),
("town_house_w", 0, "town_house_w", "bo_town_house_w", []),
("town_house_y", 0, "town_house_y", "bo_town_house_y", []),
("town_house_z", 0, "town_house_z", "bo_town_house_z", []),
("town_house_za", 0, "town_house_za", "bo_town_house_za", []),
("windmill", 0, "windmill", "bo_windmill", []),
("windmill_fan_turning", sokf_moveable, "windmill_fan_turning", "bo_windmill_fan_turning", []),
("windmill_fan", 0, "windmill_fan", "bo_windmill_fan", []),
("fake_house_a", 0, "fake_house_a", "bo_fake_house_a", []),
("fake_house_b", 0, "fake_house_b", "bo_fake_house_b", []),
("fake_house_c", 0, "fake_house_c", "bo_fake_house_c", []),
("fake_house_d", 0, "fake_house_d", "bo_fake_house_d", []),
("fake_house_e", 0, "fake_house_e", "bo_fake_house_e", []),
("fake_house_f", 0, "fake_house_f", "bo_fake_house_f", []),
("fake_house_snowy_a", 0, "fake_house_snowy_a", "bo_fake_house_a", []),
("fake_house_snowy_b", 0, "fake_house_snowy_b", "bo_fake_house_b", []),
("fake_house_snowy_c", 0, "fake_house_snowy_c", "bo_fake_house_c", []),
("fake_house_snowy_d", 0, "fake_house_snowy_d", "bo_fake_house_d", []),
("fake_house_far_a", 0, "fake_house_far_a", "0", []),
("fake_house_far_b", 0, "fake_house_far_b", "0", []),
("fake_house_far_c", 0, "fake_house_far_c", "0", []),
("fake_house_far_d", 0, "fake_house_far_d", "0", []),
("fake_house_far_e", 0, "fake_house_far_e", "0", []),
("fake_house_far_f", 0, "fake_house_far_f", "0", []),
("fake_house_far_snowycrude_a", 0, "fake_house_far_snowy_a", "0", []),
("fake_house_far_snowy_b", 0, "fake_house_far_snowy_b", "0", []),
("fake_house_far_snowy_c", 0, "fake_house_far_snowy_c", "0", []),
("fake_house_far_snowy_d", 0, "fake_house_far_snowy_d", "0", []),
("earth_wall_a", 0, "earth_wall_a", "bo_earth_wall_a", []),
("earth_wall_a2", 0, "earth_wall_a2", "bo_earth_wall_a2", []),
("earth_wall_b", 0, "earth_wall_b", "bo_earth_wall_b", []),
("earth_wall_b2", 0, "earth_wall_b2", "bo_earth_wall_b2", []),
("earth_stairs_a", sokf_type_ladder, "earth_stairs_a", "bo_earth_stairs_a", []),
("earth_stairs_b", sokf_type_ladder, "earth_stairs_b", "bo_earth_stairs_b", []),
("earth_tower_small_a", 0, "earth_tower_small_a", "bo_earth_tower_small_a", []),
("earth_gate_house_a", 0, "earth_gate_house_a", "bo_earth_gate_house_a", []),
("earth_gate_a", 0, "earth_gate_a", "bo_earth_gate_a", []),
("earth_square_keep_a", 0, "earth_square_keep_a", "bo_earth_square_keep_a", []),
("earth_house_a", 0, "earth_house_a", "bo_earth_house_a", []),
("earth_house_b", 0, "earth_house_b", "bo_earth_house_b", []),
("earth_house_c", 0, "earth_house_c", "bo_earth_house_c", []),
("earth_house_d", 0, "earth_house_d", "bo_earth_house_d", []),
("village_steppe_a", 0, "village_steppe_a", "bo_village_steppe_a", []),
("village_steppe_b", 0, "village_steppe_b", "bo_village_steppe_b", []),
("village_steppe_c", 0, "village_steppe_c", "bo_village_steppe_c", []),
("village_steppe_d", 0, "village_steppe_d", "bo_village_steppe_d", []),
("village_steppe_e", 0, "village_steppe_e", "bo_village_steppe_e", []),
("village_steppe_f", 0, "village_steppe_f", "bo_village_steppe_f", []),
("town_house_aa", 0, "town_house_aa", "bo_town_house_aa", []),
("snowy_house_a", 0, "snowy_house_a", "bo_snowy_house_a", []),
("snowy_house_b", 0, "snowy_house_b", "bo_snowy_house_b", []),
("snowy_house_c", 0, "snowy_house_c", "bo_snowy_house_c", []),
("snowy_house_d", 0, "snowy_house_d", "bo_snowy_house_d", []),
("snowy_house_e", 0, "snowy_house_e", "bo_snowy_house_e", []),
("snowy_house_f", 0, "snowy_house_f", "bo_snowy_house_f", []),
("snowy_house_g", 0, "snowy_house_g", "bo_snowy_house_g", []),
("snowy_house_h", 0, "snowy_house_h", "bo_snowy_house_h", []),
("snowy_house_i", 0, "snowy_house_i", "bo_snowy_house_i", []),
("snowy_wall_a", 0, "snowy_wall_a", "bo_snowy_wall_a", []),
("snowy_stand", 0, "snowy_stand", "bo_snowy_stand", []),
("snowy_heap_a", 0, "snowy_heap_a", "bo_snowy_heap_a", []),
("snowy_trunks_a", 0, "snowy_trunks_a", "bo_snowy_trunks_a", []),
("snowy_castle_tower_a", 0, "snowy_castle_tower_a", "bo_snowy_castle_tower_a", []),
("snowy_castle_battlement_a", 0, "snowy_castle_battlement_a", "bo_snowy_castle_battlement_a", []),
("snowy_castle_battlement_a_destroyed", 0, "snowy_castle_battlement_a_destroyed", "bo_snowy_castle_battlement_a_destroyed", []),
("snowy_castle_battlement_b", 0, "snowy_castle_battlement_b", "bo_snowy_castle_battlement_b", []),
("snowy_castle_battlement_corner_a", 0, "snowy_castle_battlement_corner_a", "bo_snowy_castle_battlement_corner_a", []),
("snowy_castle_battlement_corner_b", 0, "snowy_castle_battlement_corner_b", "bo_snowy_castle_battlement_corner_b", []),
("snowy_castle_battlement_corner_c", 0, "snowy_castle_battlement_corner_c", "bo_snowy_castle_battlement_corner_c", []),
("snowy_castle_battlement_stairs_a", 0, "snowy_castle_battlement_stairs_a", "bo_snowy_castle_battlement_stairs_a", []),
("snowy_castle_battlement_stairs_b", 0, "snowy_castle_battlement_stairs_b", "bo_snowy_castle_battlement_stairs_b", []),
("snowy_castle_gate_house_a", 0, "snowy_castle_gate_house_a", "bo_snowy_castle_gate_house_a", []),
("snowy_castle_round_tower_a", 0, "snowy_castle_round_tower_a", "bo_snowy_castle_round_tower_a", []),
("snowy_castle_square_keep_a", 0, "snowy_castle_square_keep_a", "bo_snowy_castle_square_keep_a", []),
("snowy_castle_stairs_a", sokf_type_ladder, "snowy_castle_stairs_a", "bo_snowy_castle_stairs_a", []),
("square_keep_b", 0, "square_keep_b", "bo_square_keep_b", []),
("square_keep_c", 0, "square_keep_c", "bo_square_keep_c", []),
("square_keep_d", 0, "square_keep_d", "bo_square_keep_d", []),
("square_keep_e", 0, "square_keep_e", "bo_square_keep_e", []),
("square_keep_f", 0, "square_keep_f", "bo_square_keep_f", []),
("square_extension_a", 0, "square_extension_a", "bo_square_extension_a", []),
("square_stairs_a", 0, "square_stairs_a", "bo_square_stairs_a", []),
("castle_courtyard_house_a", 0, "castle_courtyard_house_a", "bo_castle_courtyard_house_a", []),
("castle_courtyard_house_b", 0, "castle_courtyard_house_b", "bo_castle_courtyard_house_b", []),
("castle_courtyard_house_c", 0, "castle_courtyard_house_c", "bo_castle_courtyard_house_c", []),
("castle_courtyard_a", 0, "castle_courtyard_a", "bo_castle_courtyard_a", []),
("gatehouse_b", 0, "gatehouse_b", "bo_gatehouse_b", []),
("castle_gaillard", 0, "castle_gaillard", "bo_castle_gaillard", []),
("castle_e_battlement_a", 0, "castle_e_battlement_a", "bo_castle_e_battlement_a", []),
("castle_e_battlement_c", 0, "castle_e_battlement_c", "bo_castle_e_battlement_c", []),
("castle_e_battlement_a_destroyed", 0, "castle_e_battlement_a_destroyed", "bo_castle_e_battlement_a_destroyed", []),
("castle_e_sally_door_a", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable, "castle_e_sally_door_a", "bo_castle_e_sally_door_a", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (agent_get_position, pos1, ":var_0"),
        (prop_instance_get_starting_position, pos2, ":var_1"),
        (scene_prop_get_slot, ":var_2", ":var_1", 1),
        (try_begin),
            (this_or_next|position_is_behind_position, 1, 2),
            (eq, ":var_2", 1),
            (try_begin),
                (call_script, "script_use_item", ":var_1", ":var_0"),
                (get_max_players, ":var_3"),
                (try_for_range, ":var_4", 1, ":var_3"),
                    (player_is_active, ":var_4"),
                    (multiplayer_send_2_int_to_player, ":var_4", 76, ":var_1", ":var_0"),
                (try_end),
            (try_end),
        (try_end),
    ]),    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 3000),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (assign, ":var_0", 86),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_1"),
            (store_trigger_param_2, ":var_2"),
            (set_fixed_point_multiplier, 100),
            (prop_instance_get_position, pos1, ":var_1"),
            (try_begin),
                (ge, ":var_2", 0),
                (agent_get_position, pos2, ":var_2"),
                (try_begin),
                    (position_is_behind_position, pos2, pos1),
                    (val_mul, ":var_0", -1),
                (try_end),
            (try_end),
            (init_position, pos3),
            (try_begin),
                (ge, ":var_0", 0),
                (position_move_y, pos3, -100),
            (else_try),
                (position_move_y, pos3, 100),
            (try_end),
            (position_move_x, pos3, -50),
            (position_transform_position_to_parent, pos4, pos1, pos3),
            (position_move_z, pos4, 100),
            (position_get_distance_to_ground_level, ":var_3", pos4),
            (val_sub, ":var_3", 100),
            (assign, ":var_4", ":var_3"),
            (val_div, ":var_4", 3),
            (try_begin),
                (ge, ":var_0", 0),
                (val_add, ":var_0", ":var_4"),
            (else_try),
                (val_sub, ":var_0", ":var_4"),
            (try_end),
            (position_rotate_x, pos1, ":var_0"),
            (prop_instance_animate_to_position, ":var_1", 1, 70),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (scene_prop_get_hit_points, ":var_2", ":var_0"),
            (val_sub, ":var_2", ":var_1"),
            (gt, ":var_2", 0),
            (play_sound, "snd_dummy_hit"),
        (else_try),
            (neg|multiplayer_is_server),
            (play_sound, "snd_dummy_destroyed"),
        (try_end),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (particle_system_burst, "psys_dummy_smoke", pos1, 3),
            (particle_system_burst, "psys_dummy_straw", pos1, 10),
        (try_end),
    ]),
]),
("castle_e_corner", 0, "castle_e_corner", "bo_castle_e_corner", []),
("castle_e_corner_b", 0, "castle_e_corner_b", "bo_castle_e_corner_b", []),
("castle_e_corner_c", 0, "castle_e_corner_c", "bo_castle_e_corner_c", []),
("castle_e_stairs_a", 0, "castle_e_stairs_a", "bo_castle_e_stairs_a", []),
("castle_e_tower", 0, "castle_e_tower", "bo_castle_e_tower", []),
("castle_e_gate_house_a", 0, "castle_e_gate_house_a", "bo_castle_e_gate_house_a", []),
("castle_e_keep_a", 0, "castle_e_keep_a", "bo_castle_e_keep_a", []),
("stand_thatched", 0, "stand_thatched", "bo_stand_thatched", []),
("stand_cloth", 0, "stand_cloth", "bo_stand_cloth", []),
("castle_e_house_a", 0, "castle_e_house_a", "bo_castle_e_house_a", []),
("castle_e_house_b", 0, "castle_e_house_b", "bo_castle_e_house_b", []),
("arena_block_a", 0, "arena_block_a", "bo_arena_block_ab", []),
("arena_block_b", 0, "arena_block_b", "bo_arena_block_ab", []),
("arena_block_c", 0, "arena_block_c", "bo_arena_block_c", []),
("arena_block_d", 0, "arena_block_d", "bo_arena_block_def", []),
("arena_block_e", 0, "arena_block_e", "bo_arena_block_def", []),
("arena_block_f", 0, "arena_block_f", "bo_arena_block_def", []),
("arena_block_g", 0, "arena_block_g", "bo_arena_block_ghi", []),
("arena_block_h", 0, "arena_block_h", "bo_arena_block_ghi", []),
("arena_block_i", 0, "arena_block_i", "bo_arena_block_ghi", []),
("arena_block_j", 0, "arena_block_j", "bo_arena_block_j", []),
("arena_block_j_awning", 0, "arena_block_j_awning", "bo_arena_block_j_awning", []),
("arena_palisade_a", 0, "arena_palisade_a", "bo_arena_palisade_a", []),
("arena_wall_a", 0, "arena_wall_a", "bo_arena_wall_ab", []),
("arena_wall_b", 0, "arena_wall_b", "bo_arena_wall_ab", []),
("arena_barrier_a", 0, "arena_barrier_a", "bo_arena_barrier_a", []),
("arena_barrier_b", 0, "arena_barrier_b", "bo_arena_barrier_bc", []),
("arena_barrier_c", 0, "arena_barrier_c", "bo_arena_barrier_bc", []),
("arena_tower_a", 0, "arena_tower_a", "bo_arena_tower_abc", []),
("arena_tower_b", 0, "arena_tower_b", "bo_arena_tower_abc", []),
("arena_tower_c", 0, "arena_tower_c", "bo_arena_tower_abc", []),
("arena_spectator_a", 0, "arena_spectator_a", "0", []),
("arena_spectator_b", 0, "arena_spectator_b", "0", []),
("arena_spectator_c", 0, "arena_spectator_c", "0", []),
("arena_spectator_sitting_a", 0, "arena_spectator_sitting_a", "0", []),
("arena_spectator_sitting_b", 0, "arena_spectator_sitting_b", "0", []),
("arena_spectator_sitting_c", 0, "arena_spectator_sitting_c", "0", []),
("courtyard_gate_a", 0, "courtyard_entry_a", "bo_courtyard_entry_a", []),
("courtyard_gate_b", 0, "courtyard_entry_b", "bo_courtyard_entry_b", []),
("courtyard_gate_c", 0, "courtyard_entry_c", "bo_courtyard_entry_c", []),
("courtyard_gate_snowy", 0, "courtyard_entry_snowy", "bo_courtyard_entry_a", []),
("castle_tower_a", 0, "castle_tower_a", "bo_castle_tower_a", []),
("castle_battlement_a", 0, "castle_battlement_a", "bo_castle_battlement_a", []),
("castle_battlement_b", 0, "castle_battlement_b", "bo_castle_battlement_b", []),
("castle_battlement_c", 0, "castle_battlement_c", "bo_castle_battlement_c", []),
("castle_battlement_a_destroyed", 0, "castle_battlement_a_destroyed", "bo_castle_battlement_a_destroyed", []),
("castle_battlement_b_destroyed", 0, "castle_battlement_b_destroyed", "bo_castle_battlement_b_destroyed", []),
("castle_battlement_corner_a", 0, "castle_battlement_corner_a", "bo_castle_battlement_corner_a", []),
("castle_battlement_corner_b", 0, "castle_battlement_corner_b", "bo_castle_battlement_corner_b", []),
("castle_battlement_corner_c", 0, "castle_battlement_corner_c", "bo_castle_battlement_corner_c", []),
("castle_battlement_stairs_a", 0, "castle_battlement_stairs_a", "bo_castle_battlement_stairs_a", []),
("castle_battlement_stairs_b", 0, "castle_battlement_stairs_b", "bo_castle_battlement_stairs_b", []),
("castle_gate_house_a", 0, "castle_gate_house_a", "bo_castle_gate_house_a", []),
("castle_round_tower_a", 0, "castle_round_tower_a", "bo_castle_round_tower_a", []),
("castle_square_keep_a", 0, "castle_square_keep_a", "bo_castle_square_keep_a", []),
("castle_stairs_a", sokf_type_ladder, "castle_stairs_a", "bo_castle_stairs_a", []),
("castle_drawbridge_open", 0, "castle_drawbridges_open", "bo_castle_drawbridges_open", []),
("castle_drawbridge_closed", 0, "castle_drawbridges_closed", "bo_castle_drawbridges_closed", []),
("spike_group_a", 0, "spike_group_a", "bo_spike_group_a", []),
("spike_a", 0, "spike_a", "bo_spike_a", []),
("belfry_a", sokf_moveable, "belfry_a", "bo_belfry_a", []),
("belfry_b", sokf_moveable, "belfry_b", "bo_belfry_b", []),
("belfry_b_platform_a", sokf_moveable, "belfry_b_platform_a", "bo_belfry_b_platform_a", []),
("belfry_old", 0, "belfry_a", "bo_belfry_a", []),
("belfry_platform_a", sokf_moveable, "belfry_platform_a", "bo_belfry_platform_a", []),
("belfry_platform_b", sokf_moveable, "belfry_platform_b", "bo_belfry_platform_b", []),
("belfry_platform_old", 0, "belfry_platform_b", "bo_belfry_platform_b", []),
("belfry_wheel", sokf_moveable, "belfry_wheel", "0", []),
("belfry_wheel_old", 0, "belfry_wheel", "0", []),
("mangonel", 0, "mangonel", "bo_mangonel", []),
("trebuchet_old", 0, "trebuchet_old", "bo_trebuchet_old", []),
("trebuchet_new", 0, "trebuchet_new", "bo_trebuchet_old", []),
("trebuchet_destructible", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable, "trebuchet_new", "bo_trebuchet_old", [
    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 2400),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_0"),
            (prop_instance_get_position, pos1, ":var_0"),
            (particle_system_burst, "psys_dummy_smoke_big", pos1, 100),
            (particle_system_burst, "psys_dummy_straw_big", pos1, 100),
            (position_move_z, pos1, -500),
            (position_rotate_x, pos1, 90),
            (prop_instance_animate_to_position, ":var_0", 1, 300),
            (try_begin),
                (eq, "$g_round_ended", 0),
                (scene_prop_get_team, ":var_1", ":var_0"),
                (try_begin),
                    (eq, ":var_1", 0),
                    (assign, ":var_2", -1),
                (else_try),
                    (assign, ":var_2", 1),
                (try_end),
                (try_begin),
                    (eq, "$g_number_of_targets_destroyed", 0),
                    (store_mul, ":var_3", ":var_2", 2),
                    (call_script, "script_show_multiplayer_message", 15, ":var_3"),
                    (get_max_players, ":var_4"),
                    (try_for_range, ":var_5", 1, ":var_4"),
                        (player_is_active, ":var_5"),
                        (multiplayer_send_2_int_to_player, ":var_5", 68, 15, ":var_3"),
                    (try_end),
                    (val_add, "$g_number_of_targets_destroyed", 1),
                (else_try),
                    (store_mul, ":var_3", ":var_2", 9),
                    (call_script, "script_show_multiplayer_message", 15, ":var_3"),
                    (get_max_players, ":var_4"),
                    (try_for_range, ":var_5", 1, ":var_4"),
                        (player_is_active, ":var_5"),
                        (multiplayer_send_2_int_to_player, ":var_5", 68, 15, ":var_3"),
                    (try_end),
                    (val_add, "$g_number_of_targets_destroyed", 1),
                (try_end),
            (try_end),
            (assign, ":var_6", 0),
            (get_max_players, ":var_4"),
            (try_for_range, ":var_5", 0, ":var_4"),
                (player_is_active, ":var_5"),
                (try_begin),
                    (eq, "spr_trebuchet_destructible", "$g_destructible_target_1"),
                    (player_get_slot, ":var_7", ":var_5", 32),
                (else_try),
                    (player_get_slot, ":var_7", ":var_5", 33),
                (try_end),
                (val_add, ":var_6", ":var_7"),
            (try_end),
            (assign, ":var_8", 0),
            (get_max_players, ":var_4"),
            (try_for_range, ":var_5", 0, ":var_4"),
                (player_is_active, ":var_5"),
                (val_add, ":var_8", 50),
            (try_end),
            (try_begin),
                (ge, ":var_8", 1500),
                (assign, ":var_8", 1500),
            (try_end),
            (val_mul, ":var_8", "$g_multiplayer_battle_earnings_multiplier"),
            (val_div, ":var_8", 100),
            (get_max_players, ":var_4"),
            (try_for_range, ":var_5", 0, ":var_4"),
                (player_is_active, ":var_5"),
                (try_begin),
                    (eq, "spr_trebuchet_destructible", "$g_destructible_target_1"),
                    (player_get_slot, ":var_7", ":var_5", 32),
                (else_try),
                    (player_get_slot, ":var_7", ":var_5", 33),
                (try_end),
                (player_get_gold, ":var_9", ":var_5"),
                (val_mul, ":var_7", ":var_8"),
                (store_div, ":var_10", ":var_7", ":var_6"),
                (val_add, ":var_9", ":var_10"),
                (player_set_gold, ":var_5", ":var_9", 15000),
            (try_end),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (scene_prop_get_hit_points, ":var_2", ":var_0"),
            (val_sub, ":var_2", ":var_1"),
            (gt, ":var_2", 0),
            (play_sound, "snd_dummy_hit"),
        (else_try),
            (neg|multiplayer_is_server),
            (play_sound, "snd_dummy_destroyed"),
        (try_end),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (particle_system_burst, "psys_dummy_smoke", pos1, 3),
            (particle_system_burst, "psys_dummy_straw", pos1, 10),
            (set_fixed_point_multiplier, 1),
            (position_get_x, ":var_3", pos2),
            (try_begin),
                (ge, ":var_3", 0),
                (agent_is_alive, ":var_3"),
                (agent_is_human, ":var_3"),
                (neg|agent_is_non_player, ":var_3"),
                (agent_get_player_id, ":var_4", ":var_3"),
                (ge, ":var_4", 0),
                (player_is_active, ":var_4"),
                (try_begin),
                    (eq, "spr_trebuchet_destructible", "$g_destructible_target_1"),
                    (player_get_slot, ":var_5", ":var_4", 32),
                    (val_add, ":var_5", ":var_1"),
                    (player_set_slot, ":var_4", 32, ":var_5"),
                (else_try),
                    (player_get_slot, ":var_5", ":var_4", 33),
                    (val_add, ":var_5", ":var_1"),
                    (player_set_slot, ":var_4", 33, ":var_5"),
                (try_end),
            (try_end),
        (try_end),
    ]),
]),
("stone_ball", 0, "stone_ball", "0", []),
("village_house_a", 0, "village_house_a", "bo_village_house_a", []),
("village_house_b", 0, "village_house_b", "bo_village_house_b", []),
("village_house_c", 0, "village_house_c", "bo_village_house_c", []),
("village_house_d", 0, "village_house_d", "bo_village_house_d", []),
("farm_house_a", 0, "farm_house_a", "bo_farm_house_a", []),
("farm_house_b", 0, "farm_house_b", "bo_farm_house_b", []),
("farm_house_c", 0, "farm_house_c", "bo_farm_house_c", []),
("mountain_house_a", 0, "mountain_house_a", "bo_mountain_house_a", []),
("mountain_house_b", 0, "mountain_house_b", "bo_mountain_house_b", []),
("village_hut_a", 0, "village_hut_a", "bo_village_hut_a", []),
("crude_fence", 0, "fence", "bo_fence", []),
("crude_fence_small", 0, "crude_fence_small", "bo_crude_fence_small", []),
("crude_fence_small_b", 0, "crude_fence_small_b", "bo_crude_fence_small_b", []),
("ramp_12m", 0, "ramp_12m", "bo_ramp_12m", []),
("ramp_14m", 0, "ramp_14m", "bo_ramp_14m", []),
("siege_ladder_6m", sokf_type_ladder, "siege_ladder_move_6m", "bo_siege_ladder_move_6m", []),
("siege_ladder_8m", sokf_type_ladder, "siege_ladder_move_8m", "bo_siege_ladder_move_8m", []),
("siege_ladder_10m", sokf_type_ladder, "siege_ladder_move_10m", "bo_siege_ladder_move_10m", []),
("siege_ladder_12m", sokf_type_ladder, "siege_ladder_12m", "bo_siege_ladder_12m", []),
("siege_ladder_14m", sokf_type_ladder, "siege_ladder_14m", "bo_siege_ladder_14m", []),
("siege_ladder_move_6m", sokf_type_ladder|sokf_moveable|spr_use_time(2), "siege_ladder_move_6m", "bo_siege_ladder_move_6m", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_use_item", ":var_1", ":var_0"),
        (get_max_players, ":var_2"),
        (try_for_range, ":var_3", 1, ":var_2"),
            (player_is_active, ":var_3"),
            (multiplayer_send_2_int_to_player, ":var_3", 76, ":var_1", ":var_0"),
        (try_end),
    ]),    (ti_on_scene_prop_is_animating,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_check_creating_ladder_dust_effect", ":var_0", ":var_1"),
    ]),    (ti_on_scene_prop_animation_finished,
    [
        (store_trigger_param_1, ":var_0"),
        (prop_instance_enable_physics, ":var_0", 1),
    ]),
]),
("siege_ladder_move_8m", sokf_type_ladder|sokf_moveable|spr_use_time(2), "siege_ladder_move_8m", "bo_siege_ladder_move_8m", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_use_item", ":var_1", ":var_0"),
        (get_max_players, ":var_2"),
        (try_for_range, ":var_3", 1, ":var_2"),
            (player_is_active, ":var_3"),
            (multiplayer_send_2_int_to_player, ":var_3", 76, ":var_1", ":var_0"),
        (try_end),
    ]),    (ti_on_scene_prop_is_animating,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_check_creating_ladder_dust_effect", ":var_0", ":var_1"),
    ]),    (ti_on_scene_prop_animation_finished,
    [
        (store_trigger_param_1, ":var_0"),
        (prop_instance_enable_physics, ":var_0", 1),
    ]),
]),
("siege_ladder_move_10m", sokf_type_ladder|sokf_moveable|spr_use_time(3), "siege_ladder_move_10m", "bo_siege_ladder_move_10m", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_use_item", ":var_1", ":var_0"),
        (get_max_players, ":var_2"),
        (try_for_range, ":var_3", 1, ":var_2"),
            (player_is_active, ":var_3"),
            (multiplayer_send_2_int_to_player, ":var_3", 76, ":var_1", ":var_0"),
        (try_end),
    ]),    (ti_on_scene_prop_is_animating,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_check_creating_ladder_dust_effect", ":var_0", ":var_1"),
    ]),    (ti_on_scene_prop_animation_finished,
    [
        (store_trigger_param_1, ":var_0"),
        (prop_instance_enable_physics, ":var_0", 1),
    ]),
]),
("siege_ladder_move_12m", sokf_type_ladder|sokf_moveable|spr_use_time(3), "siege_ladder_move_12m", "bo_siege_ladder_move_12m", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_use_item", ":var_1", ":var_0"),
        (get_max_players, ":var_2"),
        (try_for_range, ":var_3", 1, ":var_2"),
            (player_is_active, ":var_3"),
            (multiplayer_send_2_int_to_player, ":var_3", 76, ":var_1", ":var_0"),
        (try_end),
    ]),    (ti_on_scene_prop_is_animating,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_check_creating_ladder_dust_effect", ":var_0", ":var_1"),
    ]),    (ti_on_scene_prop_animation_finished,
    [
        (store_trigger_param_1, ":var_0"),
        (prop_instance_enable_physics, ":var_0", 1),
    ]),
]),
("siege_ladder_move_14m", sokf_type_ladder|sokf_moveable|spr_use_time(4), "siege_ladder_move_14m", "bo_siege_ladder_move_14m", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_use_item", ":var_1", ":var_0"),
        (get_max_players, ":var_2"),
        (try_for_range, ":var_3", 1, ":var_2"),
            (player_is_active, ":var_3"),
            (multiplayer_send_2_int_to_player, ":var_3", 76, ":var_1", ":var_0"),
        (try_end),
    ]),    (ti_on_scene_prop_is_animating,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_check_creating_ladder_dust_effect", ":var_0", ":var_1"),
    ]),    (ti_on_scene_prop_animation_finished,
    [
        (store_trigger_param_1, ":var_0"),
        (prop_instance_enable_physics, ":var_0", 1),
    ]),
]),
("portcullis", sokf_moveable, "portcullis_a", "bo_portcullis_a", []),
("bed_a", 0, "bed_a", "bo_bed_a", []),
("bed_b", 0, "bed_b", "bo_bed_b", []),
("bed_c", 0, "bed_c", "bo_bed_c", []),
("bed_d", 0, "bed_d", "bo_bed_d", []),
("bed_e", 0, "bed_e", "bo_bed_e", []),
("bed_f", 0, "bed_f", "bo_bed_f", []),
("towngate_door_left", sokf_moveable, "door_g_left", "bo_door_left", []),
("towngate_door_right", sokf_moveable, "door_g_right", "bo_door_right", []),
("towngate_rectangle_door_left", sokf_moveable, "towngate_rectangle_door_left", "bo_towngate_rectangle_door_left", []),
("towngate_rectangle_door_right", sokf_moveable, "towngate_rectangle_door_right", "bo_towngate_rectangle_door_right", []),
("door_screen", sokf_moveable, "door_screen", "0", []),
("door_a", sokf_moveable, "door_a", "bo_door_a", []),
("door_b", sokf_moveable, "door_b", "bo_door_a", []),
("door_c", sokf_moveable, "door_c", "bo_door_a", []),
("door_d", sokf_moveable, "door_d", "bo_door_a", []),
("tavern_door_a", sokf_moveable, "tavern_door_a", "bo_tavern_door_a", []),
("tavern_door_b", sokf_moveable, "tavern_door_b", "bo_tavern_door_a", []),
("door_e_left", sokf_moveable, "door_e_left", "bo_door_left", []),
("door_e_right", sokf_moveable, "door_e_right", "bo_door_right", []),
("door_f_left", sokf_moveable, "door_f_left", "bo_door_left", []),
("door_f_right", sokf_moveable, "door_f_right", "bo_door_right", []),
("door_h_left", sokf_moveable, "door_g_left", "bo_door_left", []),
("door_h_right", sokf_moveable, "door_g_right", "bo_door_right", []),
("draw_bridge_a", 0, "draw_bridge_a", "bo_draw_bridge_a", []),
("chain_1m", 0, "chain_1m", "0", []),
("chain_2m", 0, "chain_2m", "0", []),
("chain_5m", 0, "chain_5m", "0", []),
("chain_10m", 0, "chain_10m", "0", []),
("bridge_modular_a", 0, "bridge_modular_a", "bo_bridge_modular_a", []),
("bridge_modular_b", 0, "bridge_modular_b", "bo_bridge_modular_b", []),
("church_a", 0, "church_a", "bo_church_a", []),
("church_tower_a", 0, "church_tower_a", "bo_church_tower_a", []),
("stone_step_a", 0, "floor_stone_a", "bo_floor_stone_a", []),
("stone_step_b", 0, "stone_step_b", "0", []),
("stone_step_c", 0, "stone_step_c", "0", []),
("stone_heap", 0, "stone_heap", "bo_stone_heap", []),
("stone_heap_b", 0, "stone_heap_b", "bo_stone_heap", []),
("panel_door_a", 0, "house_door_a", "bo_house_door_a", []),
("panel_door_b", 0, "house_door_b", "bo_house_door_a", []),
("smoke_stain", 0, "soot_a", "0", []),
("brazier_with_fire", 0, "brazier", "bo_brazier", [
    (ti_on_init_scene_prop,
    [
        (set_position_delta, 0, 0, 85),
        (particle_system_add_new, "psys_brazier_fire_1"),
        (particle_system_add_new, "psys_fire_sparks_1"),
        (set_position_delta, 0, 0, 100),
        (particle_system_add_new, "psys_fire_glow_1"),
        (particle_system_emit, "psys_fire_glow_1", 9000000),
    ]),
]),
("cooking_fire", 0, "fire_floor", "0", [
    (ti_on_init_scene_prop,
    [
        (set_position_delta, 0, 0, 12),
        (particle_system_add_new, "psys_cooking_fire_1"),
        (particle_system_add_new, "psys_fire_sparks_1"),
        (particle_system_add_new, "psys_cooking_smoke"),
        (set_position_delta, 0, 0, 50),
        (particle_system_add_new, "psys_fire_glow_1"),
        (particle_system_emit, "psys_fire_glow_1", 9000000),
    ]),
]),
("cauldron_a", 0, "cauldron_a", "bo_cauldron_a", []),
("fry_pan_a", 0, "fry_pan_a", "0", []),
("tripod_cauldron_a", 0, "tripod_cauldron_a", "bo_tripod_cauldron_a", []),
("tripod_cauldron_b", 0, "tripod_cauldron_b", "bo_tripod_cauldron_b", []),
("open_stable_a", 0, "open_stable_a", "bo_open_stable_a", []),
("open_stable_b", 0, "open_stable_b", "bo_open_stable_b", []),
("plate_a", 0, "plate_a", "0", []),
("plate_b", 0, "plate_b", "0", []),
("plate_c", 0, "plate_c", "0", []),
("lettuce", 0, "lettuce", "0", []),
("hanger", 0, "hanger", "0", []),
("knife_eating", 0, "knife_eating", "0", []),
("colander", 0, "colander", "0", []),
("ladle", 0, "ladle", "0", []),
("spoon", 0, "spoon", "0", []),
("skewer", 0, "skewer", "0", []),
("grape_a", 0, "grape_a", "0", []),
("grape_b", 0, "grape_b", "0", []),
("apple_a", 0, "apple_a", "0", []),
("apple_b", 0, "apple_b", "0", []),
("maize_a", 0, "maize_a", "0", []),
("maize_b", 0, "maize_b", "0", []),
("cabbage", 0, "cabbage", "0", []),
("flax_bundle", 0, "raw_flax", "0", []),
("olive_plane", 0, "olive_plane", "0", []),
("grapes_plane", 0, "grapes_plane", "0", []),
("date_fruit_plane", 0, "date_fruit_plane", "0", []),
("bowl", 0, "bowl_big", "0", []),
("bowl_small", 0, "bowl_small", "0", []),
("dye_blue", 0, "raw_dye_blue", "0", []),
("dye_red", 0, "raw_dye_red", "0", []),
("dye_yellow", 0, "raw_dye_yellow", "0", []),
("basket", 0, "basket_small", "0", []),
("basket_big", 0, "basket_large", "0", []),
("basket_big_green", 0, "basket_big", "0", []),
("leatherwork_frame", 0, "leatherwork_frame", "0", []),
("cabbage_b", 0, "cabbage_b", "0", []),
("bean", 0, "bean", "0", []),
("basket_a", 0, "basket_a", "bo_basket_a", []),
("feeding_trough_a", 0, "feeding_trough_a", "bo_feeding_trough_a", []),
("marrow_a", 0, "marrow_a", "0", []),
("marrow_b", 0, "marrow_b", "0", []),
("squash_plant", 0, "marrow_c", "0", []),
("gatehouse_new_a", sokf_type_ladder, "gatehouse_new_a", "bo_gatehouse_new_a", []),
("gatehouse_new_b", sokf_type_ladder, "gatehouse_new_b", "bo_gatehouse_new_b", []),
("gatehouse_new_snowy_a", 0, "gatehouse_new_snowy_a", "bo_gatehouse_new_b", []),
("winch", sokf_moveable, "winch", "bo_winch", []),
("winch_b", sokf_moveable|spr_use_time(5), "winch_b", "bo_winch", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (call_script, "script_use_item", ":var_1", ":var_0"),
        (get_max_players, ":var_2"),
        (try_for_range, ":var_3", 1, ":var_2"),
            (player_is_active, ":var_3"),
            (multiplayer_send_2_int_to_player, ":var_3", 76, ":var_1", ":var_0"),
        (try_end),
    ]),
]),
("drawbridge", 0, "drawbridge", "bo_drawbridge", []),
("gatehouse_door_left", sokf_moveable, "gatehouse_door_left", "bo_gatehouse_door_left", []),
("gatehouse_door_right", sokf_moveable, "gatehouse_door_right", "bo_gatehouse_door_right", []),
("cheese_a", 0, "cheese_a", "0", []),
("cheese_b", 0, "cheese_b", "0", []),
("cheese_slice_a", 0, "cheese_slice_a", "0", []),
("bread_a", 0, "bread_a", "0", []),
("bread_b", 0, "bread_b", "0", []),
("bread_slice_a", 0, "bread_slice_a", "0", []),
("fish_a", 0, "fish_a", "0", []),
("fish_roasted_a", 0, "fish_roasted_a", "0", []),
("chicken_roasted", 0, "chicken", "0", []),
("food_steam", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (set_position_delta, 0, 0, 0),
        (particle_system_add_new, "psys_food_steam"),
    ]),
]),
("city_smoke", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (store_time_of_day, reg12),
        (neg|is_between, reg12, 5, 20),
        (set_position_delta, 0, 0, 0),
        (particle_system_add_new, "psys_night_smoke_1"),
    ]),
]),
("city_fire_fly_night", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (store_time_of_day, reg12),
        (neg|is_between, reg12, 5, 20),
        (set_position_delta, 0, 0, 0),
        (particle_system_add_new, "psys_fire_fly_1"),
    ]),
]),
("city_fly_day", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_bug_fly_1"),
    ]),
]),
("flue_smoke_tall", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_flue_smoke_tall"),
    ]),
]),
("flue_smoke_short", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_flue_smoke_short"),
    ]),
]),
("moon_beam", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_moon_beam_1"),
        (particle_system_add_new, "psys_moon_beam_paricle_1"),
    ]),
]),
("fire_small", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_fireplace_fire_small"),
    ]),
]),
("fire_big", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_fireplace_fire_big"),
    ]),
]),
("battle_field_smoke", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_war_smoke_tall"),
    ]),
]),
("Village_fire_big", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_village_fire_big"),
        (set_position_delta, 0, 0, 100),
        (particle_system_add_new, "psys_village_fire_smoke_big"),
    ]),
]),
("candle_a", 0, "candle_a", "0", [
    (ti_on_init_scene_prop,
    [
        (set_position_delta, 0, 0, 27),
        (particle_system_add_new, "psys_candle_light"),
    ]),
]),
("candle_b", 0, "candle_b", "0", [
    (ti_on_init_scene_prop,
    [
        (set_position_delta, 0, 0, 25),
        (particle_system_add_new, "psys_candle_light"),
    ]),
]),
("candle_c", 0, "candle_c", "0", [
    (ti_on_init_scene_prop,
    [
        (set_position_delta, 0, 0, 10),
        (particle_system_add_new, "psys_candle_light_small"),
    ]),
]),
("lamp_a", 0, "lamp_a", "0", [
    (ti_on_init_scene_prop,
    [
        (set_position_delta, 66, 0, 2),
        (particle_system_add_new, "psys_candle_light"),
    ]),
]),
("lamp_b", 0, "lamp_b", "0", [
    (ti_on_init_scene_prop,
    [
        (set_position_delta, 65, 0, -7),
        (particle_system_add_new, "psys_lamp_fire"),
        (set_position_delta, 70, 0, -5),
        (particle_system_add_new, "psys_fire_glow_1"),
        (particle_system_emit, "psys_fire_glow_1", 9000000),
        (play_sound, "snd_fire_loop", 0),
    ]),
]),
("hook_a", 0, "hook_a", "0", []),
("window_night", 0, "window_night", "0", []),
("fried_pig", 0, "pork", "0", []),
("village_oven", 0, "village_oven", "bo_village_oven", []),
("dungeon_water_drops", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_dungeon_water_drops"),
    ]),
]),
("shadow_circle_1", 0, "shadow_circle_1", "0", []),
("shadow_circle_2", 0, "shadow_circle_2", "0", []),
("shadow_square_1", 0, "shadow_square_1", "0", []),
("shadow_square_2", 0, "shadow_square_2", "0", []),
("wheelbarrow", 0, "wheelbarrow", "bo_wheelbarrow", []),
("gourd", sokf_destructible|sokf_moveable|sokf_enforce_shadows|spr_hit_points(1), "gourd", "bo_gourd", [
    (ti_on_scene_prop_destroy,
    [
        (store_trigger_param_1, ":var_0"),
        (val_add, "$g_last_destroyed_gourds", 1),
        (prop_instance_get_position, pos1, ":var_0"),
        (copy_position, pos2, pos1),
        (position_set_z, pos2, -100000),
        (particle_system_burst, "psys_gourd_smoke", pos1, 2),
        (particle_system_burst, "psys_gourd_piece_1", pos1, 1),
        (particle_system_burst, "psys_gourd_piece_2", pos1, 5),
        (prop_instance_animate_to_position, ":var_0", 2, 1),
        (play_sound, "snd_gourd_destroyed"),
    ]),
]),
("gourd_spike", sokf_moveable, "gourd_spike", "bo_gourd_spike", []),
("obstacle_fence_1", 0, "fence", "bo_fence", []),
("obstacle_fallen_tree_a", 0, "destroy_tree_a", "bo_destroy_tree_a", []),
("obstacle_fallen_tree_b", 0, "destroy_tree_b", "bo_destroy_tree_b", []),
("siege_wall_a", 0, "siege_wall_a", "bo_siege_wall_a", []),
("siege_large_shield_a", 0, "siege_large_shield_a", "bo_siege_large_shield_a", []),
("granary_a", 0, "granary_a", "bo_granary_a", []),
("small_wall_connect_a", 0, "small_wall_connect_a", "bo_small_wall_connect_a", []),
("full_stable_a", 0, "full_stable_a", "bo_full_stable_a", []),
("full_stable_b", 0, "full_stable_b", "bo_full_stable_b", []),
("full_stable_c", 0, "full_stable_c", "bo_full_stable_c", []),
("full_stable_d", 0, "full_stable_d", "bo_full_stable_d", []),
("arabian_house_a", 0, "arabian_house_a", "bo_arabian_house_a", []),
("arabian_house_b", 0, "arabian_house_b", "bo_arabian_house_b", []),
("arabian_house_c", 0, "arabian_house_c", "bo_arabian_house_c", []),
("arabian_house_d", 0, "arabian_house_d", "bo_arabian_house_d", []),
("arabian_house_e", 0, "arabian_house_e", "bo_arabian_house_e", []),
("arabian_house_f", 0, "arabian_house_f", "bo_arabian_house_f", []),
("arabian_house_g", 0, "arabian_house_g", "bo_arabian_house_g", []),
("arabian_house_h", 0, "arabian_house_h", "bo_arabian_house_h", []),
("arabian_house_i", 0, "arabian_house_i", "bo_arabian_house_i", []),
("arabian_square_keep_a", 0, "arabian_square_keep_a", "bo_arabian_square_keep_a", []),
("arabian_passage_house_a", 0, "arabian_passage_house_a", "bo_arabian_passage_house_a", []),
("arabian_wall_a", 0, "arabian_wall_a", "bo_arabian_wall_a", []),
("arabian_wall_b", 0, "arabian_wall_b", "bo_arabian_wall_b", []),
("arabian_ground_a", 0, "arabian_ground_a", "bo_arabian_ground_a", []),
("arabian_parterre_a", 0, "arabian_parterre_a", "bo_arabian_parterre_a", []),
("well_shaft", 0, "well_shaft", "bo_well_shaft", []),
("horse_mill", 0, "horse_mill", "bo_horse_mill", []),
("horse_mill_collar", 0, "horse_mill_collar", "bo_horse_mill_collar", []),
("arabian_stable", 0, "arabian_stable", "bo_arabian_stable", []),
("arabian_tent", 0, "arabian_tent", "bo_arabian_tent", []),
("arabian_tent_b", 0, "arabian_tent_b", "bo_arabian_tent_b", []),
("desert_plant_a", 0, "desert_plant_a", "0", []),
("arabian_castle_battlement_a", 0, "arabian_castle_battlement_a", "bo_arabian_castle_battlement_a", []),
("arabian_castle_battlement_b_destroyed", 0, "arabian_castle_battlement_b_destroyed", "bo_arabian_castle_battlement_b_destroyed", []),
("arabian_castle_battlement_c", 0, "arabian_castle_battlement_c", "bo_arabian_castle_battlement_c", []),
("arabian_castle_battlement_d", 0, "arabian_castle_battlement_d", "bo_arabian_castle_battlement_d", []),
("arabian_castle_corner_a", 0, "arabian_castle_corner_a", "bo_arabian_castle_corner_a", []),
("arabian_castle_stairs", sokf_type_ladder, "arabian_castle_stairs", "bo_arabian_castle_stairs", []),
("arabian_castle_stairs_b", sokf_type_ladder, "arabian_castle_stairs_b", "bo_arabian_castle_stairs_b", []),
("arabian_castle_stairs_c", sokf_type_ladder, "arabian_castle_stairs_c", "bo_arabian_castle_stairs_c", []),
("arabian_castle_battlement_section_a", 0, "arabian_castle_battlement_section_a", "bo_arabian_castle_battlement_section_a", []),
("arabian_castle_gate_house_a", 0, "arabian_castle_gate_house_a", "bo_arabian_castle_gate_house_a", []),
("arabian_castle_house_a", 0, "arabian_castle_house_a", "bo_arabian_castle_house_a", []),
("arabian_castle_house_b", 0, "arabian_castle_house_b", "bo_arabian_castle_house_b", []),
("arabian_castle_keep_a", 0, "arabian_castle_keep_a", "bo_arabian_castle_keep_a", []),
("arabian_house_a2", 0, "arabian_house_a2", "bo_arabian_house_a2", []),
("arabian_village_house_a", 0, "arabian_village_house_a", "bo_arabian_village_house_a", []),
("arabian_village_house_b", 0, "arabian_village_house_b", "bo_arabian_village_house_b", []),
("arabian_village_house_c", 0, "arabian_village_house_c", "bo_arabian_village_house_c", []),
("arabian_village_house_d", 0, "arabian_village_house_d", "bo_arabian_village_house_d", []),
("arabian_village_stable", 0, "arabian_village_stable", "bo_arabian_village_stable", []),
("arabian_village_hut", 0, "arabian_village_hut", "bo_arabian_village_hut", []),
("arabian_village_stairs", sokf_type_ladder, "arabian_village_stairs", "bo_arabian_village_stairs", []),
("tree_a01", 0, "tree_a01", "bo_tree_a01", []),
("stairs_a", sokf_type_ladder, "stairs_a", "bo_stairs_a", []),
("headquarters_flag_red", sokf_moveable|sokf_face_player, "tutorial_flag_red", "0", []),
("headquarters_flag_blue", sokf_moveable|sokf_face_player, "tutorial_flag_blue", "0", []),
("headquarters_flag_gray", sokf_moveable|sokf_face_player, "tutorial_flag_yellow", "0", []),
("headquarters_flag_red_code_only", sokf_moveable|sokf_face_player, "mp_flag_red", "0", []),
("headquarters_flag_blue_code_only", sokf_moveable|sokf_face_player, "mp_flag_blue", "0", []),
("headquarters_flag_gray_code_only", sokf_moveable|sokf_face_player, "mp_flag_white", "0", []),
("headquarters_pole_code_only", sokf_moveable, "mp_flag_pole", "0", []),
("headquarters_flag_swadian", sokf_moveable|sokf_face_player, "flag_swadian", "0", []),
("headquarters_flag_vaegir", sokf_moveable|sokf_face_player, "flag_vaegir", "0", []),
("headquarters_flag_khergit", sokf_moveable|sokf_face_player, "flag_khergit", "0", []),
("headquarters_flag_nord", sokf_moveable|sokf_face_player, "flag_nord", "0", []),
("headquarters_flag_rhodok", sokf_moveable|sokf_face_player, "flag_rhodok", "0", []),
("headquarters_flag_sarranid", sokf_moveable|sokf_face_player, "flag_sarranid", "0", []),
("glow_a", 0, "glow_a", "0", []),
("glow_b", 0, "glow_b", "0", []),
("arabian_castle_corner_b", 0, "arabian_castle_corner_b", "bo_arabian_castle_corner_b", []),
("dummy_a_undestructable", sokf_destructible, "arena_archery_target_b", "bo_arena_archery_target_b", [
    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 10000000),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (set_fixed_point_multiplier, 1),
            (position_get_x, ":var_2", pos2),
            (get_player_agent_no, ":var_3"),
            (eq, ":var_3", ":var_2"),
            (assign, reg60, ":var_1"),
            (display_message, "str_delivered_damage"),
            (eq, "$g_tutorial_training_ground_horseman_trainer_state", 6),
            (eq, "$g_tutorial_training_ground_horseman_trainer_completed_chapters", 1),
            (prop_instance_get_variation_id_2, ":var_4", ":var_0"),
            (val_sub, ":var_4", 1),
            (eq, "$g_tutorial_training_ground_current_score", ":var_4"),
            (val_add, "$g_tutorial_training_ground_current_score", 1),
        (try_end),
        (play_sound, "snd_dummy_hit"),
        (particle_system_burst, "psys_dummy_smoke", pos1, 3),
        (particle_system_burst, "psys_dummy_straw", pos1, 10),
    ]),
]),
("cave_entrance_1", 0, "cave_entrance_1", "bo_cave_entrance_1", []),
("pointer_arrow", 0, "pointer_arrow", "0", []),
("fireplace_d_interior", 0, "fireplace_d", "bo_fireplace_d", []),
("ship_sail_off", 0, "ship_sail_off", "bo_ship_sail_off", []),
("ship_sail_off_b", 0, "ship_sail_off_b", "bo_ship_sail_off", []),
("ship_c_sail_off", 0, "ship_c_sail_off", "bo_ship_c_sail_off", []),
("ramp_small_a", 0, "ramp_small_a", "bo_ramp_small_a", []),
("castle_g_battlement_b", 0, "castle_g_battlement_b", "bo_castle_g_battlement_b", []),
("box_a_dynamic", sokf_moveable|sokf_dynamic_physics, "box_a", "bo_box_a", []),
("desert_field", 0, "desert_field", "bo_desert_field", []),
("water_river", 0, "water_plane", "0", []),
("viking_house_a", 0, "viking_house_a", "bo_viking_house_a", []),
("viking_house_b", 0, "viking_house_b", "bo_viking_house_b", []),
("viking_house_c", 0, "viking_house_c", "bo_viking_house_c", []),
("viking_house_d", 0, "viking_house_d", "bo_viking_house_d", []),
("viking_house_e", 0, "viking_house_e", "bo_viking_house_e", []),
("viking_stable_a", 0, "viking_stable_a", "bo_viking_stable_a", []),
("viking_keep", 0, "viking_keep", "bo_viking_keep", []),
("viking_house_c_destroy", 0, "viking_house_c_destroy", "bo_viking_house_c_destroy", []),
("viking_house_b_destroy", 0, "viking_house_b_destroy", "bo_viking_house_b_destroy", []),
("harbour_a", 0, "harbour_a", "bo_harbour_a", []),
("sea_foam_a", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_sea_foam_a"),
    ]),
]),
("viking_keep_destroy", 0, "viking_keep_destroy", "bo_viking_keep_destroy", []),
("viking_keep_destroy_door", 0, "viking_keep_destroy_door", "bo_viking_keep_destroy_door", []),
("earth_tower_small_b", 0, "earth_tower_small_b", "bo_earth_tower_small_b", []),
("earth_gate_house_b", 0, "earth_gate_house_b", "bo_earth_gate_house_b", []),
("earth_tower_a", 0, "earth_tower_a", "bo_earth_tower_a", []),
("earth_stairs_c", 0, "earth_stairs_c", "bo_earth_stairs_c", []),
("earth_sally_gate_left", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable, "earth_sally_gate_left", "bo_earth_sally_gate_left", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (agent_get_position, pos1, ":var_0"),
        (prop_instance_get_starting_position, pos2, ":var_1"),
        (scene_prop_get_slot, ":var_2", ":var_1", 1),
        (try_begin),
            (prop_instance_get_scene_prop_kind, ":var_3", ":var_1"),
            (assign, ":var_4", 0),
            (try_begin),
                (neg|eq, ":var_3", "spr_viking_keep_destroy_sally_door_right"),
                (neg|eq, ":var_3", "spr_viking_keep_destroy_sally_door_left"),
                (neg|eq, ":var_3", "spr_earth_sally_gate_right"),
                (neg|eq, ":var_3", "spr_earth_sally_gate_left"),
                (position_is_behind_position, pos1, pos2),
                (assign, ":var_4", 1),
            (else_try),
                (this_or_next|eq, ":var_3", "spr_viking_keep_destroy_sally_door_right"),
                (this_or_next|eq, ":var_3", "spr_viking_keep_destroy_sally_door_left"),
                (this_or_next|eq, ":var_3", "spr_earth_sally_gate_right"),
                (eq, ":var_3", "spr_earth_sally_gate_left"),
                (neg|position_is_behind_position, 1, 2),
                (assign, ":var_4", 1),
            (try_end),
            (this_or_next|eq, ":var_4", 1),
            (eq, ":var_2", 1),
            (try_begin),
                (call_script, "script_use_item", ":var_1", ":var_0"),
                (get_max_players, ":var_5"),
                (try_for_range, ":var_6", 1, ":var_5"),
                    (player_is_active, ":var_6"),
                    (multiplayer_send_2_int_to_player, ":var_6", 76, ":var_1", ":var_0"),
                (try_end),
            (try_end),
        (try_end),
    ]),    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 2000),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (assign, ":var_0", 86),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_1"),
            (store_trigger_param_2, ":var_2"),
            (set_fixed_point_multiplier, 100),
            (prop_instance_get_position, pos1, ":var_1"),
            (try_begin),
                (ge, ":var_2", 0),
                (agent_get_position, pos2, ":var_2"),
                (try_begin),
                    (position_is_behind_position, pos2, pos1),
                    (val_mul, ":var_0", -1),
                (try_end),
            (try_end),
            (init_position, pos3),
            (try_begin),
                (ge, ":var_0", 0),
                (position_move_y, pos3, -100),
            (else_try),
                (position_move_y, pos3, 100),
            (try_end),
            (position_move_x, pos3, -50),
            (position_transform_position_to_parent, pos4, pos1, pos3),
            (position_move_z, pos4, 100),
            (position_get_distance_to_ground_level, ":var_3", pos4),
            (val_sub, ":var_3", 100),
            (assign, ":var_4", ":var_3"),
            (val_div, ":var_4", 3),
            (try_begin),
                (ge, ":var_0", 0),
                (val_add, ":var_0", ":var_4"),
            (else_try),
                (val_sub, ":var_0", ":var_4"),
            (try_end),
            (position_rotate_x, pos1, ":var_0"),
            (prop_instance_animate_to_position, ":var_1", 1, 70),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (scene_prop_get_hit_points, ":var_2", ":var_0"),
            (val_sub, ":var_2", ":var_1"),
            (gt, ":var_2", 0),
            (play_sound, "snd_dummy_hit"),
        (else_try),
            (neg|multiplayer_is_server),
            (play_sound, "snd_dummy_destroyed"),
        (try_end),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (particle_system_burst, "psys_dummy_smoke", pos1, 3),
            (particle_system_burst, "psys_dummy_straw", pos1, 10),
        (try_end),
    ]),
]),
("earth_sally_gate_right", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable, "earth_sally_gate_right", "bo_earth_sally_gate_right", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (agent_get_position, pos1, ":var_0"),
        (prop_instance_get_starting_position, pos2, ":var_1"),
        (scene_prop_get_slot, ":var_2", ":var_1", 1),
        (try_begin),
            (prop_instance_get_scene_prop_kind, ":var_3", ":var_1"),
            (assign, ":var_4", 0),
            (try_begin),
                (neg|eq, ":var_3", "spr_viking_keep_destroy_sally_door_right"),
                (neg|eq, ":var_3", "spr_viking_keep_destroy_sally_door_left"),
                (neg|eq, ":var_3", "spr_earth_sally_gate_right"),
                (neg|eq, ":var_3", "spr_earth_sally_gate_left"),
                (position_is_behind_position, pos1, pos2),
                (assign, ":var_4", 1),
            (else_try),
                (this_or_next|eq, ":var_3", "spr_viking_keep_destroy_sally_door_right"),
                (this_or_next|eq, ":var_3", "spr_viking_keep_destroy_sally_door_left"),
                (this_or_next|eq, ":var_3", "spr_earth_sally_gate_right"),
                (eq, ":var_3", "spr_earth_sally_gate_left"),
                (neg|position_is_behind_position, 1, 2),
                (assign, ":var_4", 1),
            (try_end),
            (this_or_next|eq, ":var_4", 1),
            (eq, ":var_2", 1),
            (try_begin),
                (call_script, "script_use_item", ":var_1", ":var_0"),
                (get_max_players, ":var_5"),
                (try_for_range, ":var_6", 1, ":var_5"),
                    (player_is_active, ":var_6"),
                    (multiplayer_send_2_int_to_player, ":var_6", 76, ":var_1", ":var_0"),
                (try_end),
            (try_end),
        (try_end),
    ]),    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 2000),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (assign, ":var_0", 86),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_1"),
            (store_trigger_param_2, ":var_2"),
            (set_fixed_point_multiplier, 100),
            (prop_instance_get_position, pos1, ":var_1"),
            (try_begin),
                (ge, ":var_2", 0),
                (agent_get_position, pos2, ":var_2"),
                (try_begin),
                    (position_is_behind_position, pos2, pos1),
                    (val_mul, ":var_0", -1),
                (try_end),
            (try_end),
            (init_position, pos3),
            (try_begin),
                (ge, ":var_0", 0),
                (position_move_y, pos3, -100),
            (else_try),
                (position_move_y, pos3, 100),
            (try_end),
            (position_move_x, pos3, -50),
            (position_transform_position_to_parent, pos4, pos1, pos3),
            (position_move_z, pos4, 100),
            (position_get_distance_to_ground_level, ":var_3", pos4),
            (val_sub, ":var_3", 100),
            (assign, ":var_4", ":var_3"),
            (val_div, ":var_4", 3),
            (try_begin),
                (ge, ":var_0", 0),
                (val_add, ":var_0", ":var_4"),
            (else_try),
                (val_sub, ":var_0", ":var_4"),
            (try_end),
            (position_rotate_x, pos1, ":var_0"),
            (prop_instance_animate_to_position, ":var_1", 1, 70),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (scene_prop_get_hit_points, ":var_2", ":var_0"),
            (val_sub, ":var_2", ":var_1"),
            (gt, ":var_2", 0),
            (play_sound, "snd_dummy_hit"),
        (else_try),
            (neg|multiplayer_is_server),
            (play_sound, "snd_dummy_destroyed"),
        (try_end),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (particle_system_burst, "psys_dummy_smoke", pos1, 3),
            (particle_system_burst, "psys_dummy_straw", pos1, 10),
        (try_end),
    ]),
]),
("barrier_box", sokf_type_barrier3d|sokf_invisible, "barrier_box", "bo_barrier_box", []),
("barrier_capsule", sokf_type_barrier3d|sokf_invisible, "barrier_capsule", "bo_barrier_capsule", []),
("barrier_cone", sokf_type_barrier3d|sokf_invisible, "barrier_cone", "bo_barrier_cone", []),
("barrier_sphere", sokf_type_barrier3d|sokf_invisible, "barrier_sphere", "bo_barrier_sphere", []),
("viking_keep_destroy_sally_door_right", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable, "viking_keep_destroy_sally_door_right", "bo_viking_keep_destroy_sally_door_right", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (agent_get_position, pos1, ":var_0"),
        (prop_instance_get_starting_position, pos2, ":var_1"),
        (scene_prop_get_slot, ":var_2", ":var_1", 1),
        (try_begin),
            (prop_instance_get_scene_prop_kind, ":var_3", ":var_1"),
            (assign, ":var_4", 0),
            (try_begin),
                (neg|eq, ":var_3", "spr_viking_keep_destroy_sally_door_right"),
                (neg|eq, ":var_3", "spr_viking_keep_destroy_sally_door_left"),
                (neg|eq, ":var_3", "spr_earth_sally_gate_right"),
                (neg|eq, ":var_3", "spr_earth_sally_gate_left"),
                (position_is_behind_position, pos1, pos2),
                (assign, ":var_4", 1),
            (else_try),
                (this_or_next|eq, ":var_3", "spr_viking_keep_destroy_sally_door_right"),
                (this_or_next|eq, ":var_3", "spr_viking_keep_destroy_sally_door_left"),
                (this_or_next|eq, ":var_3", "spr_earth_sally_gate_right"),
                (eq, ":var_3", "spr_earth_sally_gate_left"),
                (neg|position_is_behind_position, 1, 2),
                (assign, ":var_4", 1),
            (try_end),
            (this_or_next|eq, ":var_4", 1),
            (eq, ":var_2", 1),
            (try_begin),
                (call_script, "script_use_item", ":var_1", ":var_0"),
                (get_max_players, ":var_5"),
                (try_for_range, ":var_6", 1, ":var_5"),
                    (player_is_active, ":var_6"),
                    (multiplayer_send_2_int_to_player, ":var_6", 76, ":var_1", ":var_0"),
                (try_end),
            (try_end),
        (try_end),
    ]),    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 3000),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (assign, ":var_0", 86),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_1"),
            (store_trigger_param_2, ":var_2"),
            (set_fixed_point_multiplier, 100),
            (prop_instance_get_position, pos1, ":var_1"),
            (try_begin),
                (ge, ":var_2", 0),
                (agent_get_position, pos2, ":var_2"),
                (try_begin),
                    (position_is_behind_position, pos2, pos1),
                    (val_mul, ":var_0", -1),
                (try_end),
            (try_end),
            (init_position, pos3),
            (try_begin),
                (ge, ":var_0", 0),
                (position_move_y, pos3, -100),
            (else_try),
                (position_move_y, pos3, 100),
            (try_end),
            (position_move_x, pos3, -50),
            (position_transform_position_to_parent, pos4, pos1, pos3),
            (position_move_z, pos4, 100),
            (position_get_distance_to_ground_level, ":var_3", pos4),
            (val_sub, ":var_3", 100),
            (assign, ":var_4", ":var_3"),
            (val_div, ":var_4", 3),
            (try_begin),
                (ge, ":var_0", 0),
                (val_add, ":var_0", ":var_4"),
            (else_try),
                (val_sub, ":var_0", ":var_4"),
            (try_end),
            (position_rotate_x, pos1, ":var_0"),
            (prop_instance_animate_to_position, ":var_1", 1, 70),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (scene_prop_get_hit_points, ":var_2", ":var_0"),
            (val_sub, ":var_2", ":var_1"),
            (gt, ":var_2", 0),
            (play_sound, "snd_dummy_hit"),
        (else_try),
            (neg|multiplayer_is_server),
            (play_sound, "snd_dummy_destroyed"),
        (try_end),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (particle_system_burst, "psys_dummy_smoke", pos1, 3),
            (particle_system_burst, "psys_dummy_straw", pos1, 10),
        (try_end),
    ]),
]),
("viking_keep_destroy_sally_door_left", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable, "viking_keep_destroy_sally_door_left", "bo_viking_keep_destroy_sally_door_left", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (agent_get_position, pos1, ":var_0"),
        (prop_instance_get_starting_position, pos2, ":var_1"),
        (scene_prop_get_slot, ":var_2", ":var_1", 1),
        (try_begin),
            (prop_instance_get_scene_prop_kind, ":var_3", ":var_1"),
            (assign, ":var_4", 0),
            (try_begin),
                (neg|eq, ":var_3", "spr_viking_keep_destroy_sally_door_right"),
                (neg|eq, ":var_3", "spr_viking_keep_destroy_sally_door_left"),
                (neg|eq, ":var_3", "spr_earth_sally_gate_right"),
                (neg|eq, ":var_3", "spr_earth_sally_gate_left"),
                (position_is_behind_position, pos1, pos2),
                (assign, ":var_4", 1),
            (else_try),
                (this_or_next|eq, ":var_3", "spr_viking_keep_destroy_sally_door_right"),
                (this_or_next|eq, ":var_3", "spr_viking_keep_destroy_sally_door_left"),
                (this_or_next|eq, ":var_3", "spr_earth_sally_gate_right"),
                (eq, ":var_3", "spr_earth_sally_gate_left"),
                (neg|position_is_behind_position, 1, 2),
                (assign, ":var_4", 1),
            (try_end),
            (this_or_next|eq, ":var_4", 1),
            (eq, ":var_2", 1),
            (try_begin),
                (call_script, "script_use_item", ":var_1", ":var_0"),
                (get_max_players, ":var_5"),
                (try_for_range, ":var_6", 1, ":var_5"),
                    (player_is_active, ":var_6"),
                    (multiplayer_send_2_int_to_player, ":var_6", 76, ":var_1", ":var_0"),
                (try_end),
            (try_end),
        (try_end),
    ]),    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 3000),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (assign, ":var_0", 86),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_1"),
            (store_trigger_param_2, ":var_2"),
            (set_fixed_point_multiplier, 100),
            (prop_instance_get_position, pos1, ":var_1"),
            (try_begin),
                (ge, ":var_2", 0),
                (agent_get_position, pos2, ":var_2"),
                (try_begin),
                    (position_is_behind_position, pos2, pos1),
                    (val_mul, ":var_0", -1),
                (try_end),
            (try_end),
            (init_position, pos3),
            (try_begin),
                (ge, ":var_0", 0),
                (position_move_y, pos3, -100),
            (else_try),
                (position_move_y, pos3, 100),
            (try_end),
            (position_move_x, pos3, -50),
            (position_transform_position_to_parent, pos4, pos1, pos3),
            (position_move_z, pos4, 100),
            (position_get_distance_to_ground_level, ":var_3", pos4),
            (val_sub, ":var_3", 100),
            (assign, ":var_4", ":var_3"),
            (val_div, ":var_4", 3),
            (try_begin),
                (ge, ":var_0", 0),
                (val_add, ":var_0", ":var_4"),
            (else_try),
                (val_sub, ":var_0", ":var_4"),
            (try_end),
            (position_rotate_x, pos1, ":var_0"),
            (prop_instance_animate_to_position, ":var_1", 1, 70),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (scene_prop_get_hit_points, ":var_2", ":var_0"),
            (val_sub, ":var_2", ":var_1"),
            (gt, ":var_2", 0),
            (play_sound, "snd_dummy_hit"),
        (else_try),
            (neg|multiplayer_is_server),
            (play_sound, "snd_dummy_destroyed"),
        (try_end),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (particle_system_burst, "psys_dummy_smoke", pos1, 3),
            (particle_system_burst, "psys_dummy_straw", pos1, 10),
        (try_end),
    ]),
]),
("castle_f_door_b", sokf_show_hit_point_bar|sokf_destructible|sokf_moveable, "castle_e_sally_door_a", "bo_castle_e_sally_door_a", [
    (ti_on_scene_prop_use,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (agent_get_position, pos1, ":var_0"),
        (prop_instance_get_starting_position, pos2, ":var_1"),
        (scene_prop_get_slot, ":var_2", ":var_1", 1),
        (try_begin),
            (ge, ":var_0", 0),
            (agent_get_team, ":var_3", ":var_0"),
            (this_or_next|eq, ":var_3", 0),
            (eq, ":var_2", 1),
            (try_begin),
                (call_script, "script_use_item", ":var_1", ":var_0"),
                (get_max_players, ":var_4"),
                (try_for_range, ":var_5", 1, ":var_4"),
                    (player_is_active, ":var_5"),
                    (multiplayer_send_2_int_to_player, ":var_5", 76, ":var_1", ":var_0"),
                (try_end),
            (try_end),
        (try_end),
    ]),    (ti_on_init_scene_prop,
    [
        (store_trigger_param_1, ":var_0"),
        (scene_prop_set_hit_points, ":var_0", 1000),
    ]),    (ti_on_scene_prop_destroy,
    [
        (play_sound, "snd_dummy_destroyed"),
        (assign, ":var_0", 86),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (store_trigger_param_1, ":var_1"),
            (store_trigger_param_2, ":var_2"),
            (set_fixed_point_multiplier, 100),
            (prop_instance_get_position, pos1, ":var_1"),
            (try_begin),
                (ge, ":var_2", 0),
                (agent_get_position, pos2, ":var_2"),
                (try_begin),
                    (position_is_behind_position, pos2, pos1),
                    (val_mul, ":var_0", -1),
                (try_end),
            (try_end),
            (init_position, pos3),
            (try_begin),
                (ge, ":var_0", 0),
                (position_move_y, pos3, -100),
            (else_try),
                (position_move_y, pos3, 100),
            (try_end),
            (position_move_x, pos3, -50),
            (position_transform_position_to_parent, pos4, pos1, pos3),
            (position_move_z, pos4, 100),
            (position_get_distance_to_ground_level, ":var_3", pos4),
            (val_sub, ":var_3", 100),
            (assign, ":var_4", ":var_3"),
            (val_div, ":var_4", 3),
            (try_begin),
                (ge, ":var_0", 0),
                (val_add, ":var_0", ":var_4"),
            (else_try),
                (val_sub, ":var_0", ":var_4"),
            (try_end),
            (position_rotate_x, pos1, ":var_0"),
            (prop_instance_animate_to_position, ":var_1", 1, 70),
        (try_end),
    ]),    (ti_on_scene_prop_hit,
    [
        (store_trigger_param_1, ":var_0"),
        (store_trigger_param_2, ":var_1"),
        (try_begin),
            (scene_prop_get_hit_points, ":var_2", ":var_0"),
            (val_sub, ":var_2", ":var_1"),
            (gt, ":var_2", 0),
            (play_sound, "snd_dummy_hit"),
        (else_try),
            (neg|multiplayer_is_server),
            (play_sound, "snd_dummy_destroyed"),
        (try_end),
        (try_begin),
            (this_or_next|multiplayer_is_server),
            (neg|game_in_multiplayer_mode),
            (particle_system_burst, "psys_dummy_smoke", pos1, 3),
            (particle_system_burst, "psys_dummy_straw", pos1, 10),
        (try_end),
    ]),
]),
("ctf_flag_kingdom_1", sokf_moveable|sokf_face_player, "ctf_flag_kingdom_1", "0", []),
("ctf_flag_kingdom_2", sokf_moveable|sokf_face_player, "ctf_flag_kingdom_2", "0", []),
("ctf_flag_kingdom_3", sokf_moveable|sokf_face_player, "ctf_flag_kingdom_3", "0", []),
("ctf_flag_kingdom_4", sokf_moveable|sokf_face_player, "ctf_flag_kingdom_4", "0", []),
("ctf_flag_kingdom_5", sokf_moveable|sokf_face_player, "ctf_flag_kingdom_5", "0", []),
("ctf_flag_kingdom_6", sokf_moveable|sokf_face_player, "ctf_flag_kingdom_6", "0", []),
("ctf_flag_kingdom_7", sokf_moveable|sokf_face_player, "ctf_flag_kingdom_7", "0", []),
("headquarters_flag_rebel", sokf_moveable|sokf_face_player, "flag_rebel", "0", []),
("arabian_lighthouse_a", 0, "arabian_lighthouse_a", "bo_arabian_lighthouse_a", []),
("arabian_ramp_a", 0, "arabian_ramp_a", "bo_arabian_ramp_a", []),
("arabian_ramp_b", 0, "arabian_ramp_b", "bo_arabian_ramp_b", []),
("winery_interior", 0, "winery_interior", "bo_winery_interior", []),
("winery_barrel_shelf", 0, "winery_barrel_shelf", "bo_winery_barrel_shelf", []),
("winery_wall_shelf", 0, "winery_wall_shelf", "bo_winery_wall_shelf", []),
("winery_huge_barrel", 0, "winery_huge_barrel", "bo_winery_huge_barrel", []),
("winery_wine_press", 0, "winery_wine_press", "bo_winery_wine_press", []),
("winery_middle_barrel", 0, "winery_middle_barrel", "bo_winery_middle_barrel", []),
("winery_wine_cart_small_loaded", 0, "winery_wine_cart_small_loaded", "bo_winery_wine_cart_small_loaded", []),
("winery_wine_cart_small_empty", 0, "winery_wine_cart_small_empty", "bo_winery_wine_cart_small_empty", []),
("winery_wine_cart_empty", 0, "winery_wine_cart_empty", "bo_winery_wine_cart_empty", []),
("winery_wine_cart_loaded", 0, "winery_wine_cart_loaded", "bo_winery_wine_cart_loaded", []),
("weavery_interior", 0, "weavery_interior", "bo_weavery_interior", []),
("weavery_loom_a", 0, "weavery_loom_a", "bo_weavery_loom_a", []),
("weavery_spinning_wheel", 0, "weavery_spinning_wheel", "bo_weavery_spinning_wheel", []),
("mill_interior", 0, "mill_interior", "bo_mill_interior", []),
("mill_flour_sack", 0, "mill_flour_sack", "bo_mill_flour_sack", []),
("mill_flour_sack_desk_a", 0, "mill_flour_sack_desk_a", "bo_mill_flour_sack_desk_a", []),
("mill_flour_sack_desk_b", 0, "mill_flour_sack_desk_b", "bo_mill_flour_sack_desk_b", []),
("smithy_interior", 0, "smithy_interior", "bo_smithy_interior", []),
("smithy_grindstone_wheel", 0, "smithy_grindstone_wheel", "bo_smithy_grindstone_wheel", []),
("smithy_forge_bellows", 0, "smithy_forge_bellows", "bo_smithy_forge_bellows", []),
("smithy_forge", 0, "smithy_forge", "bo_smithy_forge", []),
("smithy_anvil", 0, "smithy_anvil", "bo_smithy_anvil", []),
("tannery_hide_a", 0, "tannery_hide_a", "bo_tannery_hide_a", []),
("tannery_hide_b", 0, "tannery_hide_b", "bo_tannery_hide_b", []),
("tannery_pools_a", 0, "tannery_pools_a", "bo_tannery_pools_a", []),
("tannery_pools_b", 0, "tannery_pools_b", "bo_tannery_pools_b", []),
("fountain", 0, "fountain", "bo_fountain", []),
("rhodok_houses_a", 0, "rhodok_houses_a", "bo_rhodok_houses_a", []),
("rhodok_houses_b", 0, "rhodok_houses_b", "bo_rhodok_houses_b", []),
("rhodok_houses_c", 0, "rhodok_houses_c", "bo_rhodok_houses_c", []),
("rhodok_houses_d", 0, "rhodok_houses_d", "bo_rhodok_houses_d", []),
("rhodok_houses_e", 0, "rhodok_houses_e", "bo_rhodok_houses_e", []),
("rhodok_house_passage_a", 0, "rhodok_house_passage_a", "bo_rhodok_house_passage_a", []),
("bridge_b", 0, "bridge_b", "bo_bridge_b", []),
("brewery_pool", 0, "brewery_pool", "bo_brewery_pool", []),
("brewery_big_bucket", 0, "brewery_big_bucket", "bo_brewery_big_bucket", []),
("brewery_interior", 0, "brewery_interior", "bo_brewery_interior", []),
("brewery_bucket_platform_a", 0, "brewery_bucket_platform_a", "bo_brewery_bucket_platform_a", []),
("brewery_bucket_platform_b", 0, "brewery_bucket_platform_b", "bo_brewery_bucket_platform_b", []),
("weavery_dye_pool_r", 0, "weavery_dye_pool_r", "bo_weavery_dye_pool_r", []),
("weavery_dye_pool_y", 0, "weavery_dye_pool_y", "bo_weavery_dye_pool_y", []),
("weavery_dye_pool_b", 0, "weavery_dye_pool_b", "bo_weavery_dye_pool_b", []),
("weavery_dye_pool_p", 0, "weavery_dye_pool_p", "bo_weavery_dye_pool_p", []),
("weavery_dye_pool_g", 0, "weavery_dye_pool_g", "bo_weavery_dye_pool_g", []),
("oil_press_interior", 0, "oil_press_interior", "bo_oil_press_interior", []),
("city_swad_01", 0, "city_swad_01", "bo_city_swad_01", []),
("city_swad_02", 0, "city_swad_02", "bo_city_swad_02", []),
("city_swad_03", 0, "city_swad_03", "bo_city_swad_03", []),
("city_swad_04", 0, "city_swad_04", "bo_city_swad_04", []),
("city_swad_passage_01", 0, "city_swad_passage_01", "bo_city_swad_passage_01", []),
("city_swad_05", 0, "city_swad_05", "bo_city_swad_05", []),
("arena_block_j_a", 0, "arena_block_j_a", "bo_arena_block_j_a", []),
("arena_underway_a", 0, "arena_underway_a", "bo_arena_underway_a", []),
("arena_circle_a", 0, "arena_circle_a", "bo_arena_circle_a", []),
("rope_bridge_15m", 0, "rope_bridge_15m", "bo_rope_bridge_15m", []),
("tree_house_a", 0, "tree_house_a", "bo_tree_house_a", []),
("tree_house_guard_a", 0, "tree_house_guard_a", "bo_tree_house_guard_a", []),
("tree_house_guard_b", 0, "tree_house_guard_b", "bo_tree_house_guard_b", []),
("tree_shelter_a", 0, "tree_shelter_a", "bo_tree_shelter_a", []),
("yellow_fall_leafs_a", 0, "0", "0", [
    (ti_on_init_scene_prop,
    [
        (particle_system_add_new, "psys_fall_leafs_a"),
    ]),
]),
("moving_ship", 0, "moving_ship", "0", []),
("moving_ship_d", 0, "moving_ship_d", "0", []),
("S_yurt_base_blue_white", 0, "S_yurt_base_blue_white", "bo_S_yurt_base", []),
("S_object_amphora_a", 0, "S_object_amphora_a", "0", []),
("S_object_amphora_b", 0, "S_object_amphora_b", "0", []),
("S_object_carpet_a", 0, "S_object_carpet_a", "0", []),
("S_object_carpet_b", 0, "S_object_carpet_b", "0", []),
("S_yurt_base_red_white", 0, "S_yurt_base_red_white", "bo_S_yurt_base", []),
("S_yurt_base_white_red", 0, "S_yurt_base_white_red", "bo_S_yurt_base", []),
("S_yurt_base_white_blue", 0, "S_yurt_base_white_blue", "bo_S_yurt_base", []),
("S_yurt_command", 0, "S_yurt_command", "bo_S_yurt_command", []),
("S_yurt_kazakh", 0, "S_yurt_kazakh", "bo_S_yurt_kazakh", []),
("S_yurt_poor", 0, "S_yurt_poor", "bo_S_yurt_poor", []),
("S_yurt_simple", 0, "S_yurt_simple", "bo_S_yurt_simple", []),

]